draw: add assertion, rearrange debug code
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@@ -342,19 +342,22 @@ draw_arrays_instanced(struct draw_context *draw,
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unsigned reduced_prim = u_reduced_prim(mode);
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unsigned instance;
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assert(instanceCount > 0);
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if (reduced_prim != draw->reduced_prim) {
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draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
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draw->reduced_prim = reduced_prim;
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}
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if (0)
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draw_print_arrays(draw, mode, start, MIN2(count, 20));
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debug_printf("draw_arrays(mode=%u start=%u count=%u):\n",
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mode, start, count);
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if (0)
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tgsi_dump(draw->vs.vertex_shader->state.tokens, 0);
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if (0) {
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unsigned int i;
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debug_printf("draw_arrays(mode=%u start=%u count=%u):\n",
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mode, start, count);
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tgsi_dump(draw->vs.vertex_shader->state.tokens, 0);
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debug_printf("Elements:\n");
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for (i = 0; i < draw->pt.nr_vertex_elements; i++) {
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debug_printf(" %u: src_offset=%u inst_div=%u vbuf=%u format=%s\n",
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@@ -375,6 +378,9 @@ draw_arrays_instanced(struct draw_context *draw,
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}
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}
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if (0)
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draw_print_arrays(draw, mode, start, MIN2(count, 20));
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for (instance = 0; instance < instanceCount; instance++) {
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draw->instance_id = instance + startInstance;
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draw_pt_arrays(draw, mode, start, count);
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