anv: Use ISL for emitting depth/stencil/hiz

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Jason Ekstrand
2017-03-29 22:24:50 -07:00
parent bf95f7c209
commit f93dc5beee
3 changed files with 41 additions and 181 deletions

View File

@@ -2173,208 +2173,68 @@ genX(cmd_buffer_emit_gen7_depth_flush)(struct anv_cmd_buffer *cmd_buffer)
}
}
static uint32_t
depth_stencil_surface_type(enum isl_surf_dim dim)
{
switch (dim) {
case ISL_SURF_DIM_1D:
if (GEN_GEN >= 9) {
/* From the Sky Lake PRM, 3DSTATAE_DEPTH_BUFFER::SurfaceType
*
* Programming Notes:
* The Surface Type of the depth buffer must be the same as the
* Surface Type of the render target(s) (defined in
* SURFACE_STATE), unless either the depth buffer or render
* targets are SURFTYPE_NULL (see exception below for SKL). 1D
* surface type not allowed for depth surface and stencil surface.
*
* Workaround:
* If depth/stencil is enabled with 1D render target,
* depth/stencil surface type needs to be set to 2D surface type
* and height set to 1. Depth will use (legacy) TileY and stencil
* will use TileW. For this case only, the Surface Type of the
* depth buffer can be 2D while the Surface Type of the render
* target(s) are 1D, representing an exception to a programming
* note above.
*/
return SURFTYPE_2D;
} else {
return SURFTYPE_1D;
}
case ISL_SURF_DIM_2D:
return SURFTYPE_2D;
case ISL_SURF_DIM_3D:
if (GEN_GEN >= 9) {
/* The Sky Lake docs list the value for 3D as "Reserved". However,
* they have the exact same layout as 2D arrays on gen9+, so we can
* just use 2D here.
*/
return SURFTYPE_2D;
} else {
return SURFTYPE_3D;
}
default:
unreachable("Invalid surface dimension");
}
}
static void
cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_device *device = cmd_buffer->device;
const struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
const struct anv_image_view *iview =
anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
const struct anv_image *image = iview ? iview->image : NULL;
const bool has_depth = image && (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT);
const uint32_t ds = cmd_buffer->state.subpass->depth_stencil_attachment.attachment;
const bool has_hiz = image != NULL &&
cmd_buffer->state.attachments[ds].aux_usage == ISL_AUX_USAGE_HIZ;
const bool has_stencil =
image && (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT);
cmd_buffer->state.hiz_enabled = has_hiz;
/* FIXME: Width and Height are wrong */
genX(cmd_buffer_emit_gen7_depth_flush)(cmd_buffer);
/* Emit 3DSTATE_DEPTH_BUFFER */
if (has_depth) {
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER), db) {
db.SurfaceType =
depth_stencil_surface_type(image->depth_surface.isl.dim);
db.DepthWriteEnable = true;
db.StencilWriteEnable = has_stencil;
db.HierarchicalDepthBufferEnable = has_hiz;
uint32_t *dw = anv_batch_emit_dwords(&cmd_buffer->batch,
device->isl_dev.ds.size / 4);
if (dw == NULL)
return;
db.SurfaceFormat = isl_surf_get_depth_format(&device->isl_dev,
&image->depth_surface.isl);
struct isl_depth_stencil_hiz_emit_info info = {
.mocs = device->default_mocs,
};
db.SurfaceBaseAddress = (struct anv_address) {
.bo = image->bo,
.offset = image->offset + image->depth_surface.offset,
};
db.DepthBufferObjectControlState = GENX(MOCS);
if (iview)
info.view = &iview->isl;
db.SurfacePitch = image->depth_surface.isl.row_pitch - 1;
db.Height = image->extent.height - 1;
db.Width = image->extent.width - 1;
db.LOD = iview->isl.base_level;
db.MinimumArrayElement = iview->isl.base_array_layer;
if (image && (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT)) {
info.depth_surf = &image->depth_surface.isl;
assert(image->depth_surface.isl.dim != ISL_SURF_DIM_3D);
db.Depth =
db.RenderTargetViewExtent = iview->isl.array_len - 1;
info.depth_address =
anv_batch_emit_reloc(&cmd_buffer->batch,
dw + device->isl_dev.ds.depth_offset / 4,
image->bo,
image->offset + image->depth_surface.offset);
#if GEN_GEN >= 8
db.SurfaceQPitch =
isl_surf_get_array_pitch_el_rows(&image->depth_surface.isl) >> 2;
#endif
}
} else {
/* Even when no depth buffer is present, the hardware requires that
* 3DSTATE_DEPTH_BUFFER be programmed correctly. The Broadwell PRM says:
*
* If a null depth buffer is bound, the driver must instead bind depth as:
* 3DSTATE_DEPTH.SurfaceType = SURFTYPE_2D
* 3DSTATE_DEPTH.Width = 1
* 3DSTATE_DEPTH.Height = 1
* 3DSTATE_DEPTH.SuraceFormat = D16_UNORM
* 3DSTATE_DEPTH.SurfaceBaseAddress = 0
* 3DSTATE_DEPTH.HierarchicalDepthBufferEnable = 0
* 3DSTATE_WM_DEPTH_STENCIL.DepthTestEnable = 0
* 3DSTATE_WM_DEPTH_STENCIL.DepthBufferWriteEnable = 0
*
* The PRM is wrong, though. The width and height must be programmed to
* actual framebuffer's width and height, even when neither depth buffer
* nor stencil buffer is present. Also, D16_UNORM is not allowed to
* be combined with a stencil buffer so we use D32_FLOAT instead.
*/
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER), db) {
if (has_stencil) {
db.SurfaceType =
depth_stencil_surface_type(image->stencil_surface.isl.dim);
} else {
db.SurfaceType = SURFTYPE_2D;
}
db.SurfaceFormat = D32_FLOAT;
db.Width = MAX2(fb->width, 1) - 1;
db.Height = MAX2(fb->height, 1) - 1;
db.StencilWriteEnable = has_stencil;
const uint32_t ds =
cmd_buffer->state.subpass->depth_stencil_attachment.attachment;
info.hiz_usage = cmd_buffer->state.attachments[ds].aux_usage;
if (info.hiz_usage == ISL_AUX_USAGE_HIZ) {
info.hiz_surf = &image->aux_surface.isl;
info.hiz_address =
anv_batch_emit_reloc(&cmd_buffer->batch,
dw + device->isl_dev.ds.hiz_offset / 4,
image->bo,
image->offset + image->aux_surface.offset);
info.depth_clear_value = ANV_HZ_FC_VAL;
}
}
if (has_hiz) {
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hdb) {
hdb.HierarchicalDepthBufferObjectControlState = GENX(MOCS);
hdb.SurfacePitch = image->aux_surface.isl.row_pitch - 1;
hdb.SurfaceBaseAddress = (struct anv_address) {
.bo = image->bo,
.offset = image->offset + image->aux_surface.offset,
};
#if GEN_GEN >= 8
/* From the SKL PRM Vol2a:
*
* The interpretation of this field is dependent on Surface Type
* as follows:
* - SURFTYPE_1D: distance in pixels between array slices
* - SURFTYPE_2D/CUBE: distance in rows between array slices
* - SURFTYPE_3D: distance in rows between R - slices
*
* Unfortunately, the docs aren't 100% accurate here. They fail to
* mention that the 1-D rule only applies to linear 1-D images.
* Since depth and HiZ buffers are always tiled, they are treated as
* 2-D images. Prior to Sky Lake, this field is always in rows.
*/
hdb.SurfaceQPitch =
isl_surf_get_array_pitch_sa_rows(&image->aux_surface.isl) >> 2;
#endif
}
} else {
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hdb);
if (image && (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT)) {
info.stencil_surf = &image->stencil_surface.isl;
info.stencil_address =
anv_batch_emit_reloc(&cmd_buffer->batch,
dw + device->isl_dev.ds.stencil_offset / 4,
image->bo,
image->offset + image->stencil_surface.offset);
}
/* Emit 3DSTATE_STENCIL_BUFFER */
if (has_stencil) {
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER), sb) {
#if GEN_GEN >= 8 || GEN_IS_HASWELL
sb.StencilBufferEnable = true;
#endif
sb.StencilBufferObjectControlState = GENX(MOCS);
isl_emit_depth_stencil_hiz_s(&device->isl_dev, dw, &info);
sb.SurfacePitch = image->stencil_surface.isl.row_pitch - 1;
#if GEN_GEN >= 8
sb.SurfaceQPitch = isl_surf_get_array_pitch_el_rows(&image->stencil_surface.isl) >> 2;
#endif
sb.SurfaceBaseAddress = (struct anv_address) {
.bo = image->bo,
.offset = image->offset + image->stencil_surface.offset,
};
}
} else {
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER), sb);
}
/* From the IVB PRM Vol2P1, 11.5.5.4 3DSTATE_CLEAR_PARAMS:
*
* 3DSTATE_CLEAR_PARAMS must always be programmed in the along with
* the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
* 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER)
*
* Testing also shows that some variant of this restriction may exist HSW+.
* On BDW+, it is not possible to emit 2 of these packets consecutively when
* both have DepthClearValueValid set. An analysis of such state programming
* on SKL showed that the GPU doesn't register the latter packet's clear
* value.
*/
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CLEAR_PARAMS), cp) {
if (has_hiz) {
cp.DepthClearValueValid = true;
cp.DepthClearValue = ANV_HZ_FC_VAL;
}
}
cmd_buffer->state.hiz_enabled = info.hiz_usage == ISL_AUX_USAGE_HIZ;
}