intel: Use 3DSTATE_DEPTH_BUFFER::ControlSurfaceEnable

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Nanley Chery
2019-08-09 17:18:48 -07:00
parent ab994ecae6
commit f93bc14618
2 changed files with 2 additions and 1 deletions

View File

@@ -1584,6 +1584,7 @@
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Surface Pitch" start="32" end="49" type="uint"/>
<field name="Control Surface Enable" start="51" end="51" type="bool"/>
<field name="Depth Buffer Compression Enable" start="53" end="53" type="bool"/>
<field name="Hierarchical Depth Buffer Enable" start="54" end="54" type="bool"/>
<field name="Corner Texel Mode" start="55" end="55" type="bool"/>

View File

@@ -111,7 +111,7 @@ isl_genX(emit_depth_stencil_hiz_s)(const struct isl_device *dev, void *batch,
#endif
#if GEN_GEN >= 12
db.DepthBufferCompressionEnable =
db.ControlSurfaceEnable = db.DepthBufferCompressionEnable =
info->hiz_usage == ISL_AUX_USAGE_HIZ_CCS;
#endif
}