mesa: 80-column wrapping
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@@ -255,7 +255,8 @@ _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
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* point. Update reference counts, etc.
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*/
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void
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_mesa_remove_attachment(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
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_mesa_remove_attachment(struct gl_context *ctx,
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struct gl_renderbuffer_attachment *att)
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{
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if (att->Type == GL_TEXTURE) {
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ASSERT(att->Texture);
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@@ -340,7 +341,8 @@ _mesa_set_renderbuffer_attachment(struct gl_context *ctx,
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* Attach a renderbuffer object to a framebuffer object.
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*/
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void
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_mesa_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
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_mesa_framebuffer_renderbuffer(struct gl_context *ctx,
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struct gl_framebuffer *fb,
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GLenum attachment, struct gl_renderbuffer *rb)
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{
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struct gl_renderbuffer_attachment *att;
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@@ -563,7 +565,8 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
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* framebuffer is complete.
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*/
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void
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_mesa_test_framebuffer_completeness(struct gl_context *ctx, struct gl_framebuffer *fb)
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_mesa_test_framebuffer_completeness(struct gl_context *ctx,
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struct gl_framebuffer *fb)
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{
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GLuint numImages;
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GLenum intFormat = GL_NONE; /* color buffers' internal format */
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