mesa: 80-column wrapping

This commit is contained in:
Brian Paul
2010-10-22 11:25:14 -06:00
parent b4c013307b
commit f9288540ec

View File

@@ -255,7 +255,8 @@ _mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
* point. Update reference counts, etc.
*/
void
_mesa_remove_attachment(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
_mesa_remove_attachment(struct gl_context *ctx,
struct gl_renderbuffer_attachment *att)
{
if (att->Type == GL_TEXTURE) {
ASSERT(att->Texture);
@@ -340,7 +341,8 @@ _mesa_set_renderbuffer_attachment(struct gl_context *ctx,
* Attach a renderbuffer object to a framebuffer object.
*/
void
_mesa_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
_mesa_framebuffer_renderbuffer(struct gl_context *ctx,
struct gl_framebuffer *fb,
GLenum attachment, struct gl_renderbuffer *rb)
{
struct gl_renderbuffer_attachment *att;
@@ -563,7 +565,8 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
* framebuffer is complete.
*/
void
_mesa_test_framebuffer_completeness(struct gl_context *ctx, struct gl_framebuffer *fb)
_mesa_test_framebuffer_completeness(struct gl_context *ctx,
struct gl_framebuffer *fb)
{
GLuint numImages;
GLenum intFormat = GL_NONE; /* color buffers' internal format */