agx: Handle fragment shader side effects
Fragment shaders with side effects need to be lowered to ensure they execute for all shaded pixels but no helper threads. Add a lowering pass to handle this. Fixes dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.const_literal_fragment Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21712>
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@@ -834,6 +834,7 @@ bool agx_nir_lower_load_mask(nir_shader *shader);
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bool agx_nir_lower_address(nir_shader *shader);
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bool agx_nir_lower_ubo(nir_shader *shader);
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bool agx_nir_lower_shared_bitsize(nir_shader *shader);
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bool agx_nir_lower_frag_sidefx(nir_shader *s);
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#ifdef __cplusplus
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} /* extern C */
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