ir_constant_expression: Use Mesa's MIN2/MAX2 instead of our own.

This commit is contained in:
Kenneth Graunke
2010-07-21 21:56:13 -07:00
parent f7b94f32a2
commit f914915d8e

View File

@@ -34,13 +34,11 @@
*/
#include <math.h>
#include "main/macros.h"
#include "ir.h"
#include "ir_visitor.h"
#include "glsl_types.h"
#define min(x,y) (x) < (y) ? (x) : (y)
#define max(x,y) (x) > (y) ? (x) : (y)
ir_constant *
ir_expression::constant_expression_value()
{
@@ -355,13 +353,13 @@ ir_expression::constant_expression_value()
switch (op[0]->type->base_type) {
case GLSL_TYPE_UINT:
data.u[c] = min(op[0]->value.u[c0], op[1]->value.u[c1]);
data.u[c] = MIN2(op[0]->value.u[c0], op[1]->value.u[c1]);
break;
case GLSL_TYPE_INT:
data.i[c] = min(op[0]->value.i[c0], op[1]->value.i[c1]);
data.i[c] = MIN2(op[0]->value.i[c0], op[1]->value.i[c1]);
break;
case GLSL_TYPE_FLOAT:
data.f[c] = min(op[0]->value.f[c0], op[1]->value.f[c1]);
data.f[c] = MIN2(op[0]->value.f[c0], op[1]->value.f[c1]);
break;
default:
assert(0);
@@ -377,13 +375,13 @@ ir_expression::constant_expression_value()
switch (op[0]->type->base_type) {
case GLSL_TYPE_UINT:
data.u[c] = max(op[0]->value.u[c0], op[1]->value.u[c1]);
data.u[c] = MAX2(op[0]->value.u[c0], op[1]->value.u[c1]);
break;
case GLSL_TYPE_INT:
data.i[c] = max(op[0]->value.i[c0], op[1]->value.i[c1]);
data.i[c] = MAX2(op[0]->value.i[c0], op[1]->value.i[c1]);
break;
case GLSL_TYPE_FLOAT:
data.f[c] = max(op[0]->value.f[c0], op[1]->value.f[c1]);
data.f[c] = MAX2(op[0]->value.f[c0], op[1]->value.f[c1]);
break;
default:
assert(0);