ir_constant_expression: Use Mesa's MIN2/MAX2 instead of our own.
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@@ -34,13 +34,11 @@
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*/
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#include <math.h>
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#include "main/macros.h"
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#include "ir.h"
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#include "ir_visitor.h"
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#include "glsl_types.h"
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#define min(x,y) (x) < (y) ? (x) : (y)
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#define max(x,y) (x) > (y) ? (x) : (y)
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ir_constant *
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ir_expression::constant_expression_value()
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{
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@@ -355,13 +353,13 @@ ir_expression::constant_expression_value()
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switch (op[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.u[c] = min(op[0]->value.u[c0], op[1]->value.u[c1]);
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data.u[c] = MIN2(op[0]->value.u[c0], op[1]->value.u[c1]);
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break;
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case GLSL_TYPE_INT:
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data.i[c] = min(op[0]->value.i[c0], op[1]->value.i[c1]);
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data.i[c] = MIN2(op[0]->value.i[c0], op[1]->value.i[c1]);
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break;
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case GLSL_TYPE_FLOAT:
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data.f[c] = min(op[0]->value.f[c0], op[1]->value.f[c1]);
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data.f[c] = MIN2(op[0]->value.f[c0], op[1]->value.f[c1]);
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break;
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default:
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assert(0);
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@@ -377,13 +375,13 @@ ir_expression::constant_expression_value()
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switch (op[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.u[c] = max(op[0]->value.u[c0], op[1]->value.u[c1]);
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data.u[c] = MAX2(op[0]->value.u[c0], op[1]->value.u[c1]);
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break;
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case GLSL_TYPE_INT:
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data.i[c] = max(op[0]->value.i[c0], op[1]->value.i[c1]);
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data.i[c] = MAX2(op[0]->value.i[c0], op[1]->value.i[c1]);
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break;
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case GLSL_TYPE_FLOAT:
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data.f[c] = max(op[0]->value.f[c0], op[1]->value.f[c1]);
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data.f[c] = MAX2(op[0]->value.f[c0], op[1]->value.f[c1]);
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break;
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default:
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assert(0);
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