nir: Add a nir_shader_compiler_options struct pointed to by the shaders.

This will be used to give the optimization passes a chance to customize
behavior for the particular target device.

v2: Rebase to master (no TGSI->NIR present)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
This commit is contained in:
Eric Anholt
2015-02-02 16:13:49 -08:00
parent 4a95be9772
commit f90bb54734
4 changed files with 40 additions and 4 deletions

View File

@@ -124,11 +124,32 @@ private:
}; /* end of anonymous namespace */
static const nir_shader_compiler_options default_options = {
};
nir_shader *
glsl_to_nir(exec_list *ir, _mesa_glsl_parse_state *state,
bool native_integers)
{
nir_shader *shader = nir_shader_create(NULL);
const nir_shader_compiler_options *options;
if (state) {
struct gl_context *ctx = state->ctx;
struct gl_shader_compiler_options *gl_options =
&ctx->Const.ShaderCompilerOptions[state->stage];
if (!gl_options->NirOptions) {
nir_shader_compiler_options *new_options =
rzalloc(ctx, nir_shader_compiler_options);
options = gl_options->NirOptions = new_options;
} else {
options = gl_options->NirOptions;
}
} else {
options = &default_options;
}
nir_shader *shader = nir_shader_create(NULL, options);
if (state) {
shader->num_user_structures = state->num_user_structures;

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@@ -29,7 +29,7 @@
#include <assert.h>
nir_shader *
nir_shader_create(void *mem_ctx)
nir_shader_create(void *mem_ctx, const nir_shader_compiler_options *options)
{
nir_shader *shader = ralloc(mem_ctx, nir_shader);
@@ -40,6 +40,8 @@ nir_shader_create(void *mem_ctx)
shader->outputs = _mesa_hash_table_create(shader, _mesa_key_hash_string,
_mesa_key_string_equal);
shader->options = options;
shader->num_user_structures = 0;
shader->user_structures = NULL;

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@@ -1326,6 +1326,9 @@ typedef struct nir_function {
exec_node_data(nir_function_overload, \
exec_list_get_head(&(func)->overload_list), node)
typedef struct nir_shader_compiler_options {
} nir_shader_compiler_options;
typedef struct nir_shader {
/** hash table of name -> uniform nir_variable */
struct hash_table *uniforms;
@@ -1336,6 +1339,13 @@ typedef struct nir_shader {
/** hash table of name -> output nir_variable */
struct hash_table *outputs;
/** Set of driver-specific options for the shader.
*
* The memory for the options is expected to be kept in a single static
* copy by the driver.
*/
const struct nir_shader_compiler_options *options;
/** list of global variables in the shader */
struct exec_list globals;
@@ -1361,12 +1371,13 @@ typedef struct nir_shader {
unsigned num_inputs, num_uniforms, num_outputs;
} nir_shader;
#define nir_foreach_overload(shader, overload) \
#define nir_foreach_overload(shader, overload) \
foreach_list_typed(nir_function, func, node, &(shader)->functions) \
foreach_list_typed(nir_function_overload, overload, node, \
&(func)->overload_list)
nir_shader *nir_shader_create(void *mem_ctx);
nir_shader *nir_shader_create(void *mem_ctx,
const nir_shader_compiler_options *options);
/** creates a register, including assigning it an index and adding it to the list */
nir_register *nir_global_reg_create(nir_shader *shader);

View File

@@ -3034,6 +3034,8 @@ struct gl_shader_compiler_options
GLboolean OptimizeForAOS;
struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
struct nir_shader_compiler_options *NirOptions;
};