nir: Add a nir_shader_compiler_options struct pointed to by the shaders.
This will be used to give the optimization passes a chance to customize behavior for the particular target device. v2: Rebase to master (no TGSI->NIR present) Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
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@@ -124,11 +124,32 @@ private:
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}; /* end of anonymous namespace */
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static const nir_shader_compiler_options default_options = {
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};
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nir_shader *
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glsl_to_nir(exec_list *ir, _mesa_glsl_parse_state *state,
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bool native_integers)
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{
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nir_shader *shader = nir_shader_create(NULL);
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const nir_shader_compiler_options *options;
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if (state) {
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struct gl_context *ctx = state->ctx;
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struct gl_shader_compiler_options *gl_options =
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&ctx->Const.ShaderCompilerOptions[state->stage];
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if (!gl_options->NirOptions) {
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nir_shader_compiler_options *new_options =
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rzalloc(ctx, nir_shader_compiler_options);
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options = gl_options->NirOptions = new_options;
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} else {
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options = gl_options->NirOptions;
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}
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} else {
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options = &default_options;
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}
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nir_shader *shader = nir_shader_create(NULL, options);
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if (state) {
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shader->num_user_structures = state->num_user_structures;
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@@ -29,7 +29,7 @@
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#include <assert.h>
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nir_shader *
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nir_shader_create(void *mem_ctx)
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nir_shader_create(void *mem_ctx, const nir_shader_compiler_options *options)
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{
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nir_shader *shader = ralloc(mem_ctx, nir_shader);
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@@ -40,6 +40,8 @@ nir_shader_create(void *mem_ctx)
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shader->outputs = _mesa_hash_table_create(shader, _mesa_key_hash_string,
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_mesa_key_string_equal);
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shader->options = options;
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shader->num_user_structures = 0;
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shader->user_structures = NULL;
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@@ -1326,6 +1326,9 @@ typedef struct nir_function {
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exec_node_data(nir_function_overload, \
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exec_list_get_head(&(func)->overload_list), node)
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typedef struct nir_shader_compiler_options {
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} nir_shader_compiler_options;
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typedef struct nir_shader {
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/** hash table of name -> uniform nir_variable */
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struct hash_table *uniforms;
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@@ -1336,6 +1339,13 @@ typedef struct nir_shader {
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/** hash table of name -> output nir_variable */
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struct hash_table *outputs;
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/** Set of driver-specific options for the shader.
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*
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* The memory for the options is expected to be kept in a single static
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* copy by the driver.
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*/
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const struct nir_shader_compiler_options *options;
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/** list of global variables in the shader */
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struct exec_list globals;
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@@ -1366,7 +1376,8 @@ typedef struct nir_shader {
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foreach_list_typed(nir_function_overload, overload, node, \
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&(func)->overload_list)
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nir_shader *nir_shader_create(void *mem_ctx);
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nir_shader *nir_shader_create(void *mem_ctx,
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const nir_shader_compiler_options *options);
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/** creates a register, including assigning it an index and adding it to the list */
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nir_register *nir_global_reg_create(nir_shader *shader);
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@@ -3034,6 +3034,8 @@ struct gl_shader_compiler_options
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GLboolean OptimizeForAOS;
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struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
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struct nir_shader_compiler_options *NirOptions;
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};
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