st/mesa: use new CSO_BITS_ALL_SHADERS
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -203,14 +203,10 @@ clear_with_quad(struct gl_context *ctx, unsigned clear_buffers)
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CSO_BIT_SAMPLE_MASK |
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CSO_BIT_MIN_SAMPLES |
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CSO_BIT_VIEWPORT |
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CSO_BIT_FRAGMENT_SHADER |
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CSO_BIT_STREAM_OUTPUTS |
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CSO_BIT_VERTEX_SHADER |
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CSO_BIT_TESSCTRL_SHADER |
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CSO_BIT_TESSEVAL_SHADER |
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CSO_BIT_GEOMETRY_SHADER |
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CSO_BIT_VERTEX_ELEMENTS |
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CSO_BIT_AUX_VERTEX_BUFFER_SLOT));
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CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
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CSO_BITS_ALL_SHADERS));
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/* blend state: RGBA masking */
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{
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