Revert "radv: keep track of whether NGG is used for GS on GFX10"
This reverts commit 63e0675d98
.
The GS is merged with the preceding shader and since the preceding
shader will have as_ngg set the final binary will have is_ngg set.
So we do not need the gs key here.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This commit is contained in:
@@ -2259,9 +2259,7 @@ radv_fill_shader_keys(struct radv_device *device,
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}
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if (device->physical_device->rad_info.chip_class >= GFX10) {
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if (nir[MESA_SHADER_GEOMETRY]) {
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keys[MESA_SHADER_GEOMETRY].gs.as_ngg = true;
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} else if (nir[MESA_SHADER_TESS_CTRL]) {
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if (nir[MESA_SHADER_TESS_CTRL]) {
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keys[MESA_SHADER_TESS_EVAL].tes.out.as_ngg = true;
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} else {
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keys[MESA_SHADER_VERTEX].vs.out.as_ngg = true;
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