use ctx->Driver.DeleteProgram() in a few more places
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@@ -354,7 +354,7 @@ _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog)
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clone->Format = prog->Format;
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clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions);
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if (!clone->Instructions) {
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_mesa_delete_program(ctx, clone);
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ctx->Driver.DeleteProgram(ctx, clone);
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return NULL;
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}
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_mesa_copy_instructions(clone->Instructions, prog->Instructions,
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@@ -79,7 +79,7 @@ _mesa_clear_shader_program_data(GLcontext *ctx,
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/* to prevent a double-free in the next call */
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shProg->VertexProgram->Base.Parameters = NULL;
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}
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_mesa_delete_program(ctx, &shProg->VertexProgram->Base);
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ctx->Driver.DeleteProgram(ctx, &shProg->VertexProgram->Base);
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shProg->VertexProgram = NULL;
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}
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@@ -88,7 +88,7 @@ _mesa_clear_shader_program_data(GLcontext *ctx,
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/* to prevent a double-free in the next call */
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shProg->FragmentProgram->Base.Parameters = NULL;
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}
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_mesa_delete_program(ctx, &shProg->FragmentProgram->Base);
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ctx->Driver.DeleteProgram(ctx, &shProg->FragmentProgram->Base);
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shProg->FragmentProgram = NULL;
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}
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@@ -246,7 +246,7 @@ _mesa_free_shader(GLcontext *ctx, struct gl_shader *sh)
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_mesa_free(sh->InfoLog);
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for (i = 0; i < sh->NumPrograms; i++) {
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assert(sh->Programs[i]);
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_mesa_delete_program(ctx, sh->Programs[i]);
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ctx->Driver.DeleteProgram(ctx, sh->Programs[i]);
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}
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if (sh->Programs)
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_mesa_free(sh->Programs);
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