prog_to_nir: Revert name initialization change
Commiteda3e4e055
moved the creation of s->info.name to shader creation time, rather than after the compile. A few lines after creating the shader, prog_to_nir clobbers s->info entirely, losing the name. This dropped the "ARB" indicator that iris uses to switch math to the legacy non-IEEE mode used by ARB_vertex_program/fragment_program. Revert that hunk and go back to doing things the way they were. Fixes:eda3e4e055
("nir/builder: Add a name format arg to nir_builder_init_simple_shader().") Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3777 Acked-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7564>
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@@ -969,8 +969,7 @@ prog_to_nir(const struct gl_program *prog,
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return NULL;
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c->prog = prog;
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c->build = nir_builder_init_simple_shader(stage, options,
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"ARB%d", prog->Id);
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c->build = nir_builder_init_simple_shader(stage, options, NULL);
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/* Copy the shader_info from the gl_program */
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c->build.shader->info = prog->info;
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@@ -998,6 +997,7 @@ prog_to_nir(const struct gl_program *prog,
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ptn_add_output_stores(c);
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s->info.name = ralloc_asprintf(s, "ARB%d", prog->Id);
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s->info.num_textures = util_last_bit(prog->SamplersUsed);
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s->info.num_ubos = 0;
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s->info.num_abos = 0;
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