nir: add lower_bitshift option
Add a "lower_bitshift" option, which disables optimizations introducing bitshifts and lowers ishl by constant to a multiply, so that we don't have to deal with bitshifts in int_to_float lowering. Signed-off-by: Jonathan Marek <jonathan@marek.ca> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -2272,6 +2272,9 @@ typedef struct nir_shader_compiler_options {
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/** enables rules to lower idiv by power-of-two: */
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/** enables rules to lower idiv by power-of-two: */
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bool lower_idiv;
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bool lower_idiv;
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/** enable rules to avoid bit shifts */
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bool lower_bitshift;
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/** enables rules to lower isign to imin+imax */
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/** enables rules to lower isign to imin+imax */
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bool lower_isign;
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bool lower_isign;
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@@ -69,8 +69,10 @@ e = 'e'
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optimizations = [
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optimizations = [
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(('imul', a, '#b@32(is_pos_power_of_two)'), ('ishl', a, ('find_lsb', b))),
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(('imul', a, '#b@32(is_pos_power_of_two)'), ('ishl', a, ('find_lsb', b)), '!options->lower_bitshift'),
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(('imul', a, '#b@32(is_neg_power_of_two)'), ('ineg', ('ishl', a, ('find_lsb', ('iabs', b))))),
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(('imul', a, '#b@32(is_neg_power_of_two)'), ('ineg', ('ishl', a, ('find_lsb', ('iabs', b)))), '!options->lower_bitshift'),
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(('ishl', a, '#b@32'), ('imul', a, ('ishl', 1, b)), 'options->lower_bitshift'),
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(('unpack_64_2x32_split_x', ('imul_2x32_64(is_used_once)', a, b)), ('imul', a, b)),
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(('unpack_64_2x32_split_x', ('imul_2x32_64(is_used_once)', a, b)), ('imul', a, b)),
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(('unpack_64_2x32_split_x', ('umul_2x32_64(is_used_once)', a, b)), ('imul', a, b)),
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(('unpack_64_2x32_split_x', ('umul_2x32_64(is_used_once)', a, b)), ('imul', a, b)),
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(('imul_2x32_64', a, b), ('pack_64_2x32_split', ('imul', a, b), ('imul_high', a, b)), 'options->lower_mul_2x32_64'),
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(('imul_2x32_64', a, b), ('pack_64_2x32_split', ('imul', a, b), ('imul_high', a, b)), 'options->lower_mul_2x32_64'),
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@@ -79,7 +81,7 @@ optimizations = [
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(('idiv', a, 1), a),
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(('idiv', a, 1), a),
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(('umod', a, 1), 0),
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(('umod', a, 1), 0),
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(('imod', a, 1), 0),
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(('imod', a, 1), 0),
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(('udiv', a, '#b@32(is_pos_power_of_two)'), ('ushr', a, ('find_lsb', b))),
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(('udiv', a, '#b@32(is_pos_power_of_two)'), ('ushr', a, ('find_lsb', b)), '!options->lower_bitshift'),
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(('idiv', a, '#b@32(is_pos_power_of_two)'), ('imul', ('isign', a), ('ushr', ('iabs', a), ('find_lsb', b))), 'options->lower_idiv'),
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(('idiv', a, '#b@32(is_pos_power_of_two)'), ('imul', ('isign', a), ('ushr', ('iabs', a), ('find_lsb', b))), 'options->lower_idiv'),
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(('idiv', a, '#b@32(is_neg_power_of_two)'), ('ineg', ('imul', ('isign', a), ('ushr', ('iabs', a), ('find_lsb', ('iabs', b))))), 'options->lower_idiv'),
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(('idiv', a, '#b@32(is_neg_power_of_two)'), ('ineg', ('imul', ('isign', a), ('ushr', ('iabs', a), ('find_lsb', ('iabs', b))))), 'options->lower_idiv'),
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(('umod', a, '#b(is_pos_power_of_two)'), ('iand', a, ('isub', b, 1))),
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(('umod', a, '#b(is_pos_power_of_two)'), ('iand', a, ('isub', b, 1))),
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@@ -39,6 +39,7 @@ static const nir_shader_compiler_options options = {
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/* .fdot_replicates = true, it is replicated, but it makes things worse */
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/* .fdot_replicates = true, it is replicated, but it makes things worse */
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.lower_all_io_to_temps = true,
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.lower_all_io_to_temps = true,
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.vertex_id_zero_based = true, /* its not implemented anyway */
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.vertex_id_zero_based = true, /* its not implemented anyway */
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.lower_bitshift = true,
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};
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};
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const nir_shader_compiler_options *
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const nir_shader_compiler_options *
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@@ -50,6 +50,7 @@ static const nir_shader_compiler_options vs_nir_options = {
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.lower_ftrunc = true,
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.lower_ftrunc = true,
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/* could be implemented by clamp */
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/* could be implemented by clamp */
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.lower_fsat = true,
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.lower_fsat = true,
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.lower_bitshift = true,
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};
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};
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static const nir_shader_compiler_options fs_nir_options = {
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static const nir_shader_compiler_options fs_nir_options = {
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