vk: Disable shader stages in the graphics pipeline batch
We need to move this into the graphics pipeline batch so we don't emit it for compute pipelines.
This commit is contained in:
@@ -2429,28 +2429,6 @@ VkResult anv_BeginCommandBuffer(
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anv_cmd_buffer_emit_state_base_address(cmd_buffer);
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anv_cmd_buffer_emit_state_base_address(cmd_buffer);
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anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_VF_STATISTICS,
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.StatisticsEnable = true);
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anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_HS, .Enable = false);
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anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_TE, .TEEnable = false);
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anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_DS, .FunctionEnable = false);
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anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_STREAMOUT, .SOFunctionEnable = false);
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anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_VS,
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.ConstantBufferOffset = 0,
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.ConstantBufferSize = 4);
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anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_GS,
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.ConstantBufferOffset = 4,
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.ConstantBufferSize = 4);
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anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_PS,
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.ConstantBufferOffset = 8,
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.ConstantBufferSize = 4);
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anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_WM_CHROMAKEY,
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.ChromaKeyKillEnable = false);
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anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_SBE_SWIZ);
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anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_AA_LINE_PARAMETERS);
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return VK_SUCCESS;
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return VK_SUCCESS;
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}
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}
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@@ -491,6 +491,28 @@ anv_pipeline_create(
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emit_ds_state(pipeline, ds_info);
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emit_ds_state(pipeline, ds_info);
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emit_cb_state(pipeline, cb_info);
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emit_cb_state(pipeline, cb_info);
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anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_VF_STATISTICS,
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.StatisticsEnable = true);
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anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_HS, .Enable = false);
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anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_TE, .TEEnable = false);
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anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_DS, .FunctionEnable = false);
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anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_STREAMOUT, .SOFunctionEnable = false);
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anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_VS,
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.ConstantBufferOffset = 0,
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.ConstantBufferSize = 4);
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anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_GS,
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.ConstantBufferOffset = 4,
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.ConstantBufferSize = 4);
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anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_PUSH_CONSTANT_ALLOC_PS,
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.ConstantBufferOffset = 8,
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.ConstantBufferSize = 4);
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anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_WM_CHROMAKEY,
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.ChromaKeyKillEnable = false);
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anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_SBE_SWIZ);
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anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_AA_LINE_PARAMETERS);
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anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_CLIP,
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anv_batch_emit(&pipeline->batch, GEN8_3DSTATE_CLIP,
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.ClipEnable = true,
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.ClipEnable = true,
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.ViewportXYClipTestEnable = !(extra && extra->disable_viewport),
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.ViewportXYClipTestEnable = !(extra && extra->disable_viewport),
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