Implement debugger callback, etc for vertex programs. Misc clean-ups.

This commit is contained in:
Brian Paul
2003-07-22 03:34:54 +00:00
parent 389858ee7b
commit f7fda86c6d
8 changed files with 101 additions and 145 deletions

View File

@@ -1181,6 +1181,8 @@ _swrast_exec_nv_fragment_program( GLcontext *ctx, struct sw_span *span )
const struct fragment_program *program = ctx->FragmentProgram.Current;
GLuint i;
ctx->_CurrentProgram = GL_FRAGMENT_PROGRAM_ARB; /* or NV, doesn't matter */
for (i = 0; i < span->end; i++) {
if (span->array->mask[i]) {
init_machine(ctx, &ctx->FragmentProgram.Machine,
@@ -1205,5 +1207,7 @@ _swrast_exec_nv_fragment_program( GLcontext *ctx, struct sw_span *span )
span->array->z[i] = IROUND(ctx->FragmentProgram.Machine.Registers[FP_OUTPUT_REG_START + 2][0] * ctx->DepthMaxF);
}
}
ctx->_CurrentProgram = 0;
}