Work in glGetTexImage() to return GL_COLOR_INDEX images.

Prototype code for GL_SGIX_depth_texture / more flexible teximage code.
This commit is contained in:
Brian Paul
2001-02-17 00:15:39 +00:00
parent 23e8d46e07
commit f7e1dfeaef
5 changed files with 302 additions and 38 deletions

View File

@@ -1,10 +1,10 @@
/* $Id: extensions.c,v 1.45 2001/01/24 04:56:20 brianp Exp $ */
/* $Id: extensions.c,v 1.46 2001/02/17 00:15:39 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -84,7 +84,7 @@ static struct {
{ ON, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
{ ON, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
{ ON, "GL_EXT_texture3D", F(EXT_texture3D) },
{ OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
{ OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc)},
{ ON, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
{ OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
{ OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
@@ -103,6 +103,7 @@ static struct {
{ ON, "GL_SGI_color_table", F(SGI_color_table) },
{ ON, "GL_SGIS_pixel_texture", F(SGIS_pixel_texture) },
{ ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
{ OFF, "GL_SGIX_depth_texture", F(SGIX_depth_texture) },
{ ON, "GL_SGIX_pixel_texture", F(SGIX_pixel_texture) },
{ OFF, "GL_3DFX_texture_compression_FXT1", F(_3DFX_texture_compression_FXT1) }
};
@@ -124,6 +125,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
gl_extensions_enable(ctx, "GL_HP_occlusion_test");
gl_extensions_enable(ctx, "GL_NV_blend_square");
gl_extensions_enable(ctx, "GL_MESA_sprite_point");
gl_extensions_enable(ctx, "GL_SGIX_depth_texture");
}

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@@ -1,4 +1,4 @@
/* $Id: mtypes.h,v 1.18 2001/02/06 21:42:48 brianp Exp $ */
/* $Id: mtypes.h,v 1.19 2001/02/17 00:15:39 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -788,6 +788,7 @@ struct gl_texture_image {
GLubyte IntensityBits; /* color resolution. */
GLubyte LuminanceBits;
GLubyte IndexBits;
GLubyte DepthBits;
GLuint Border; /* 0 or 1 */
GLuint Width; /* = 2^WidthLog2 + 2*Border */
GLuint Height; /* = 2^HeightLog2 + 2*Border */
@@ -1221,6 +1222,7 @@ struct gl_extensions {
GLboolean SGI_color_table;
GLboolean SGIS_pixel_texture;
GLboolean SGIS_texture_edge_clamp;
GLboolean SGIX_depth_texture;
GLboolean SGIX_pixel_texture;
GLboolean _3DFX_texture_compression_FXT1;
};

View File

@@ -1,4 +1,4 @@
/* $Id: teximage.c,v 1.75 2001/02/07 18:59:45 brianp Exp $ */
/* $Id: teximage.c,v 1.76 2001/02/17 00:15:39 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -210,12 +210,94 @@ _mesa_base_tex_format( GLcontext *ctx, GLint format )
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
return GL_COLOR_INDEX;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT16_SGIX:
case GL_DEPTH_COMPONENT24_SGIX:
case GL_DEPTH_COMPONENT32_SGIX:
if (ctx->Extensions.SGIX_depth_texture)
return GL_DEPTH_COMPONENT;
else
return -1;
default:
return -1; /* error */
}
}
/*
* Test if the given image format is a color/rgba format. That is,
* not color index, depth, stencil, etc.
*/
static GLboolean
is_color_format(GLenum format)
{
switch (format) {
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA8:
case GL_ALPHA12:
case GL_ALPHA16:
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE4:
case GL_LUMINANCE8:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
case 2:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE4_ALPHA4:
case GL_LUMINANCE6_ALPHA2:
case GL_LUMINANCE8_ALPHA8:
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
case 3:
case GL_RGB:
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
case 4:
case GL_RGBA:
case GL_RGBA2:
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
return GL_TRUE;
default:
return GL_FALSE;
}
}
static GLboolean
is_index_format(GLenum format)
{
switch (format) {
case GL_COLOR_INDEX:
case GL_COLOR_INDEX1_EXT:
case GL_COLOR_INDEX2_EXT:
case GL_COLOR_INDEX4_EXT:
case GL_COLOR_INDEX8_EXT:
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
return GL_TRUE;
default:
return GL_FALSE;
}
}
/*
* Return GL_TRUE if internalFormat is a compressed format, return GL_FALSE
@@ -476,6 +558,7 @@ clear_teximage_fields(struct gl_texture_image *img)
{
ASSERT(img);
img->Format = 0;
img->Type = 0;
img->IntFormat = 0;
img->RedBits = 0;
img->GreenBits = 0;
@@ -1028,11 +1111,22 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
return;
}
if (_mesa_components_in_format(format) <= 0) {
if (_mesa_components_in_format(format) <= 0 ||
format == GL_STENCIL_INDEX) {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
return;
}
if (!ctx->Extensions.EXT_paletted_texture && is_index_format(format)) {
gl_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
}
if (!ctx->Extensions.SGIX_depth_texture && format == GL_DEPTH_COMPONENT) {
gl_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
}
/* XXX what if format/type doesn't match texture format/type? */
if (!pixels)
return;
@@ -1057,7 +1151,8 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
if (ctx->NewState & _NEW_PIXEL)
gl_update_state(ctx);
if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
if (is_color_format(format) &&
ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
/* convert texture image to GL_RGBA, GL_FLOAT */
GLint width = texImage->Width;
GLint height = texImage->Height;
@@ -1132,7 +1227,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
FREE(convImage);
}
else {
/* no convolution */
/* no convolution, or non-rgba image */
GLint width = texImage->Width;
GLint height = texImage->Height;
GLint depth = texImage->Depth;
@@ -1141,10 +1236,41 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
for (row = 0; row < height; row++) {
/* compute destination address in client memory */
GLvoid *dest = _mesa_image_address( &ctx->Unpack, pixels,
width, height, format, type, img, row, 0);
width, height, format, type,
img, row, 0);
assert(dest);
{
if (format == GL_COLOR_INDEX) {
GLuint indexRow[MAX_WIDTH];
GLint col;
for (col = 0; col < width; col++) {
GLchan rgba[1];
/* XXX this won't really work yet */
/*need (*texImage->FetchRawTexel)() */
(*texImage->FetchTexel)(ctx, texObj, texImage,
col, row, img, rgba);
indexRow[col] = rgba[0];
}
_mesa_pack_index_span(ctx, width, type, dest,
indexRow, &ctx->Pack,
ctx->_ImageTransferState);
}
else if (format == GL_DEPTH_COMPONENT) {
/* XXX finish this */
GLfloat depthRow[MAX_WIDTH];
GLint col;
for (col = 0; col < width; col++) {
GLchan rgba[1];
/* XXX this won't really work yet */
/*need (*texImage->FetchRawTexel)() */
(*texImage->FetchTexel)(ctx, texObj, texImage,
col, row, img, rgba);
depthRow[col] = (GLfloat) rgba[0];
}
_mesa_pack_depth_span(ctx, width, dest, type,
depthRow, &ctx->Pack);
}
else {
/* general case: convert row to RGBA format */
GLchan rgba[MAX_WIDTH][4];
GLint col;
@@ -1152,7 +1278,6 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
(*texImage->FetchTexel)(ctx, texObj, texImage,
col, row, img, rgba[col]);
}
_mesa_pack_rgba_span( ctx, width, (const GLchan (*)[4])rgba,
format, type, dest, &ctx->Pack,
ctx->_ImageTransferState );
@@ -1176,7 +1301,9 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
if (is_color_format(internalFormat)) {
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
}
if (target == GL_TEXTURE_1D) {
struct gl_texture_unit *texUnit;
@@ -1231,7 +1358,8 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
/* one of these has to be non-zero! */
ASSERT(texImage->RedBits || texImage->IndexBits || texImage->AlphaBits ||
texImage->LuminanceBits || texImage->IntensityBits);
texImage->LuminanceBits || texImage->IntensityBits ||
texImage->DepthBits);
ASSERT(texImage->FetchTexel);
/* state update */
@@ -1279,7 +1407,10 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,&postConvHeight);
if (is_color_format(internalFormat)) {
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
&postConvHeight);
}
if (target == GL_TEXTURE_2D ||
(ctx->Extensions.ARB_texture_cube_map &&
@@ -1339,7 +1470,8 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
/* one of these has to be non-zero! */
ASSERT(texImage->RedBits || texImage->IndexBits || texImage->AlphaBits ||
texImage->LuminanceBits || texImage->IntensityBits);
texImage->LuminanceBits || texImage->IntensityBits ||
texImage->DepthBits);
ASSERT(texImage->FetchTexel);
/* state update */
@@ -1443,7 +1575,8 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
/* one of these has to be non-zero! */
ASSERT(texImage->RedBits || texImage->IndexBits || texImage->AlphaBits ||
texImage->LuminanceBits || texImage->IntensityBits);
texImage->LuminanceBits || texImage->IntensityBits ||
texImage->DepthBits);
ASSERT(texImage->FetchTexel);
/* state update */
@@ -1504,7 +1637,10 @@ _mesa_TexSubImage1D( GLenum target, GLint level,
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
/* XXX should test internal format */
if (is_color_format(format)) {
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
}
if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0,
postConvWidth, 1, 1, format, type)) {
@@ -1542,7 +1678,11 @@ _mesa_TexSubImage2D( GLenum target, GLint level,
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,&postConvHeight);
/* XXX should test internal format */
if (is_color_format(format)) {
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
&postConvHeight);
}
if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
postConvWidth, postConvHeight, 1, format, type)) {
@@ -1663,7 +1803,9 @@ _mesa_CopyTexImage1D( GLenum target, GLint level,
if (ctx->NewState & _NEW_PIXEL)
gl_update_state(ctx);
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
if (is_color_format(internalFormat)) {
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
}
if (copytexture_error_check(ctx, 1, target, level, internalFormat,
postConvWidth, 1, border))
@@ -1706,7 +1848,10 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
if (ctx->NewState & _NEW_PIXEL)
gl_update_state(ctx);
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,&postConvHeight);
if (is_color_format(internalFormat)) {
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
&postConvHeight);
}
if (copytexture_error_check(ctx, 2, target, level, internalFormat,
postConvWidth, postConvHeight, border))
@@ -1748,6 +1893,7 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level,
if (ctx->NewState & _NEW_PIXEL)
gl_update_state(ctx);
/* XXX should test internal format */
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
if (copytexsubimage_error_check(ctx, 1, target, level,
@@ -1798,7 +1944,8 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level,
if (ctx->NewState & _NEW_PIXEL)
gl_update_state(ctx);
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,&postConvHeight);
/* XXX should test internal format */
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight);
if (copytexsubimage_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
postConvWidth, postConvHeight))
@@ -1848,7 +1995,8 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level,
if (ctx->NewState & _NEW_PIXEL)
gl_update_state(ctx);
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,&postConvHeight);
/* XXX should test internal format */
_mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, &postConvHeight);
if (copytexsubimage_error_check(ctx, 3, target, level, xoffset, yoffset,
zoffset, postConvWidth, postConvHeight))

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@@ -1,10 +1,10 @@
/* $Id: texstate.c,v 1.30 2001/02/06 21:42:48 brianp Exp $ */
/* $Id: texstate.c,v 1.31 2001/02/17 00:15:39 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -921,6 +921,15 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
case GL_TEXTURE_INDEX_SIZE_EXT:
*params = img->IndexBits;
return;
case GL_DEPTH_BITS:
/* XXX this isn't in the GL_SGIX_depth_texture spec
* but seems appropriate.
*/
if (ctx->Extensions.SGIX_depth_texture)
*params = img->DepthBits;
else
gl_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(pname)");
return;
/* GL_ARB_texture_compression */
case GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB:

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@@ -1,4 +1,4 @@
/* $Id: texstore.c,v 1.4 2001/02/07 19:02:23 brianp Exp $ */
/* $Id: texstore.c,v 1.5 2001/02/17 00:15:39 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -150,6 +150,13 @@ fetch_1d_texel(GLcontext *ctx,
rgba[BCOMP] = texel[2];
rgba[ACOMP] = texel[3];
return;
case GL_DEPTH_COMPONENT:
{
const GLfloat *data = (const GLfloat *) img->Data;
GLfloat *texel = (GLfloat *) rgba;
*texel = data[i];
return;
}
default:
gl_problem(NULL, "Bad format in fetch_1d_texel");
return;
@@ -210,6 +217,13 @@ fetch_2d_texel(GLcontext *ctx,
rgba[BCOMP] = texel[2];
rgba[ACOMP] = texel[3];
return;
case GL_DEPTH_COMPONENT:
{
const GLfloat *data = (const GLfloat *) img->Data;
GLfloat *texel = (GLfloat *) rgba;
*texel = data[width * j + i];
return;
}
default:
gl_problem(NULL, "Bad format in fetch_2d_texel");
}
@@ -273,6 +287,13 @@ fetch_3d_texel(GLcontext *ctx,
rgba[BCOMP] = texel[2];
rgba[ACOMP] = texel[3];
return;
case GL_DEPTH_COMPONENT:
{
const GLfloat *data = (const GLfloat *) img->Data;
GLfloat *texel = (GLfloat *) rgba;
*texel = data[rectarea * k + width * j + i];
return;
}
default:
gl_problem(NULL, "Bad format in fetch_3d_texel");
}
@@ -298,6 +319,7 @@ set_teximage_component_sizes( struct gl_texture_image *texImage )
texImage->IntensityBits = 0;
texImage->LuminanceBits = 0;
texImage->IndexBits = 0;
texImage->DepthBits = 0;
break;
case GL_LUMINANCE:
texImage->RedBits = 0;
@@ -307,6 +329,7 @@ set_teximage_component_sizes( struct gl_texture_image *texImage )
texImage->IntensityBits = 0;
texImage->LuminanceBits = 8 * sizeof(GLchan);
texImage->IndexBits = 0;
texImage->DepthBits = 0;
break;
case GL_LUMINANCE_ALPHA:
texImage->RedBits = 0;
@@ -316,6 +339,7 @@ set_teximage_component_sizes( struct gl_texture_image *texImage )
texImage->IntensityBits = 0;
texImage->LuminanceBits = 8 * sizeof(GLchan);
texImage->IndexBits = 0;
texImage->DepthBits = 0;
break;
case GL_INTENSITY:
texImage->RedBits = 0;
@@ -325,6 +349,7 @@ set_teximage_component_sizes( struct gl_texture_image *texImage )
texImage->IntensityBits = 8 * sizeof(GLchan);
texImage->LuminanceBits = 0;
texImage->IndexBits = 0;
texImage->DepthBits = 0;
break;
case GL_RED:
texImage->RedBits = 8 * sizeof(GLchan);
@@ -334,6 +359,7 @@ set_teximage_component_sizes( struct gl_texture_image *texImage )
texImage->IntensityBits = 0;
texImage->LuminanceBits = 0;
texImage->IndexBits = 0;
texImage->DepthBits = 0;
break;
case GL_GREEN:
texImage->RedBits = 0;
@@ -343,6 +369,7 @@ set_teximage_component_sizes( struct gl_texture_image *texImage )
texImage->IntensityBits = 0;
texImage->LuminanceBits = 0;
texImage->IndexBits = 0;
texImage->DepthBits = 0;
break;
case GL_BLUE:
texImage->RedBits = 0;
@@ -352,6 +379,7 @@ set_teximage_component_sizes( struct gl_texture_image *texImage )
texImage->IntensityBits = 0;
texImage->LuminanceBits = 0;
texImage->IndexBits = 0;
texImage->DepthBits = 0;
break;
case GL_RGB:
case GL_BGR:
@@ -362,6 +390,7 @@ set_teximage_component_sizes( struct gl_texture_image *texImage )
texImage->IntensityBits = 0;
texImage->LuminanceBits = 0;
texImage->IndexBits = 0;
texImage->DepthBits = 0;
break;
case GL_RGBA:
case GL_BGRA:
@@ -373,6 +402,7 @@ set_teximage_component_sizes( struct gl_texture_image *texImage )
texImage->IntensityBits = 0;
texImage->LuminanceBits = 0;
texImage->IndexBits = 0;
texImage->DepthBits = 0;
break;
case GL_COLOR_INDEX:
texImage->RedBits = 0;
@@ -382,6 +412,17 @@ set_teximage_component_sizes( struct gl_texture_image *texImage )
texImage->IntensityBits = 0;
texImage->LuminanceBits = 0;
texImage->IndexBits = 8 * sizeof(GLchan);
texImage->DepthBits = 0;
break;
case GL_DEPTH_COMPONENT:
texImage->RedBits = 0;
texImage->GreenBits = 0;
texImage->BlueBits = 0;
texImage->AlphaBits = 0;
texImage->IntensityBits = 0;
texImage->LuminanceBits = 0;
texImage->IndexBits = 0;
texImage->DepthBits = 8 * sizeof(GLfloat);
break;
default:
gl_problem(NULL, "unexpected format in set_teximage_component_sizes");
@@ -456,6 +497,11 @@ components_in_intformat( GLint format )
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
return 1;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT16_SGIX:
case GL_DEPTH_COMPONENT24_SGIX:
case GL_DEPTH_COMPONENT32_SGIX:
return 1;
default:
return -1; /* error */
}
@@ -516,8 +562,7 @@ _mesa_transfer_teximage(GLcontext *ctx, GLuint dimensions,
texComponents = components_in_intformat(texFormat);
/* try common 2D texture cases first */
if (!ctx->_ImageTransferState && dimensions == 2
&& srcType == CHAN_TYPE) {
if (!ctx->_ImageTransferState && dimensions == 2 && srcType == CHAN_TYPE) {
if (srcFormat == texFormat) {
/* This will cover the common GL_RGB, GL_RGBA, GL_ALPHA,
@@ -593,6 +638,31 @@ _mesa_transfer_teximage(GLcontext *ctx, GLuint dimensions,
dest += dstImageStride;
}
}
else if (texFormat == GL_DEPTH_COMPONENT) {
/* Depth texture (shadow maps) */
const GLenum texType = GL_FLOAT;
GLint img, row;
GLfloat *dest = (GLfloat *) texAddr + dstZoffset * dstImageStride
+ dstYoffset * dstRowStride
+ dstXoffset * texComponents;
for (img = 0; img < srcDepth; img++) {
GLfloat *destRow = dest;
for (row = 0; row < srcHeight; row++) {
const GLvoid *src = _mesa_image_address(srcPacking,
srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
(void) src;
(void) texType;
/* XXX destRow: GLfloat vs. GLdepth? */
/*
_mesa_unpack_depth_span(ctx, srcWidth, texType, destRow,
srcType, src, srcPacking,
ctx->_ImageTransferState);
*/
destRow += dstRowStride;
}
dest += dstImageStride;
}
}
else {
/* regular, color texture */
if ((dimensions == 1 && ctx->Pixel.Convolution1DEnabled) ||
@@ -713,6 +783,7 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_image *texImage)
{
const GLint components = components_in_intformat(internalFormat);
GLint compSize;
GLint postConvWidth = width;
if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
@@ -721,13 +792,19 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
/* setup the teximage struct's fields */
texImage->Format = (GLenum) _mesa_base_tex_format(ctx, internalFormat);
texImage->Type = CHAN_TYPE; /* usually GL_UNSIGNED_BYTE */
if (format == GL_DEPTH_COMPONENT) {
texImage->Type = GL_FLOAT; /* XXX or GL_UNSIGNED_INT? */
compSize = sizeof(GLfloat);
}
else {
texImage->Type = CHAN_TYPE; /* usually GL_UNSIGNED_BYTE */
compSize = sizeof(CHAN_TYPE);
}
texImage->FetchTexel = fetch_1d_texel;
set_teximage_component_sizes(texImage);
/* allocate memory */
texImage->Data = (GLchan *) MALLOC(postConvWidth
* components * sizeof(GLchan));
texImage->Data = (GLchan *) MALLOC(postConvWidth * components * compSize);
if (!texImage->Data)
return; /* out of memory */
@@ -757,6 +834,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_image *texImage)
{
const GLint components = components_in_intformat(internalFormat);
GLint compSize;
GLint postConvWidth = width, postConvHeight = height;
if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
@@ -766,13 +844,20 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
/* setup the teximage struct's fields */
texImage->Format = (GLenum) _mesa_base_tex_format(ctx, internalFormat);
texImage->Type = CHAN_TYPE; /* usually GL_UNSIGNED_BYTE */
if (format == GL_DEPTH_COMPONENT) {
texImage->Type = GL_FLOAT; /* XXX or GL_UNSIGNED_INT? */
compSize = sizeof(GLfloat);
}
else {
texImage->Type = CHAN_TYPE; /* usually GL_UNSIGNED_BYTE */
compSize = sizeof(CHAN_TYPE);
}
texImage->FetchTexel = fetch_2d_texel;
set_teximage_component_sizes(texImage);
/* allocate memory */
texImage->Data = (GLchan *) MALLOC(postConvWidth * postConvHeight
* components * sizeof(GLchan));
* components * compSize);
if (!texImage->Data)
return; /* out of memory */
@@ -803,16 +888,24 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_image *texImage)
{
const GLint components = components_in_intformat(internalFormat);
GLint compSize;
/* setup the teximage struct's fields */
texImage->Format = (GLenum) _mesa_base_tex_format(ctx, internalFormat);
texImage->Type = CHAN_TYPE; /* usually GL_UNSIGNED_BYTE */
if (format == GL_DEPTH_COMPONENT) {
texImage->Type = GL_FLOAT; /* XXX or GL_UNSIGNED_INT? */
compSize = sizeof(GLfloat);
}
else {
texImage->Type = CHAN_TYPE; /* usually GL_UNSIGNED_BYTE */
compSize = sizeof(CHAN_TYPE);
}
texImage->FetchTexel = fetch_3d_texel;
set_teximage_component_sizes(texImage);
/* allocate memory */
texImage->Data = (GLchan *) MALLOC(width * height * depth
* components * sizeof(GLchan));
* components * compSize);
if (!texImage->Data)
return; /* out of memory */
@@ -861,10 +954,11 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_image *texImage)
{
const GLint components = components_in_intformat(texImage->IntFormat);
const GLint compSize = _mesa_sizeof_type(texImage->Type);
_mesa_transfer_teximage(ctx, 2, texImage->Format, texImage->Data,
width, height, 1, /* src size */
xoffset, yoffset, 0, /* dest offsets */
texImage->Width * components * sizeof(GLchan),
texImage->Width * components * compSize,
0, /* dstImageStride */
format, type, pixels, packing);
}
@@ -883,12 +977,13 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_image *texImage)
{
const GLint components = components_in_intformat(texImage->IntFormat);
const GLint compSize = _mesa_sizeof_type(texImage->Type);
_mesa_transfer_teximage(ctx, 3, texImage->Format, texImage->Data,
width, height, depth, /* src size */
xoffset, yoffset, xoffset, /* dest offsets */
texImage->Width * components * sizeof(GLchan),
texImage->Width * components * compSize,
texImage->Width * texImage->Height * components
* sizeof(GLchan),
* compSize,
format, type, pixels, packing);
}
@@ -963,6 +1058,7 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLint compSize;
(void) format;
(void) type;
@@ -978,7 +1074,14 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
*/
/* setup the teximage struct's fields */
texImage->Format = (GLenum) _mesa_base_tex_format(ctx, internalFormat);
texImage->Type = CHAN_TYPE; /* usually GL_UNSIGNED_BYTE */
if (format == GL_DEPTH_COMPONENT) {
texImage->Type = GL_FLOAT; /* XXX or GL_UNSIGNED_INT? */
compSize = sizeof(GLfloat);
}
else {
texImage->Type = CHAN_TYPE; /* usually GL_UNSIGNED_BYTE */
compSize = sizeof(CHAN_TYPE);
}
set_teximage_component_sizes(texImage);
return GL_TRUE;