d3dadapter/present: Add precision for WaitBufferReleased
Add precision on the behaviour of WaitBufferReleased. All implementers and users of the API were expecting that behaviour. Signed-off-by: Axel Davy <axel.davy@ens.fr>
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@@ -70,7 +70,10 @@ typedef struct ID3DPresentVtbl
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HRESULT (WINAPI *DestroyD3DWindowBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer);
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HRESULT (WINAPI *DestroyD3DWindowBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer);
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/* After presenting a buffer to the window system, the buffer
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/* After presenting a buffer to the window system, the buffer
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* may be used as is (no copy of the content) by the window system.
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* may be used as is (no copy of the content) by the window system.
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* You must not use a non-released buffer, else the user may see undefined content. */
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* You must not use a non-released buffer, else the user may see undefined content.
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* Note: This function waits as well that the buffer content was displayed (this
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* can be after the release of the buffer if the window system decided to make
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* an internal copy and release early. */
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HRESULT (WINAPI *WaitBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
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HRESULT (WINAPI *WaitBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
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HRESULT (WINAPI *FrontBufferCopy)(ID3DPresent *This, D3DWindowBuffer *buffer);
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HRESULT (WINAPI *FrontBufferCopy)(ID3DPresent *This, D3DWindowBuffer *buffer);
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/* It is possible to do partial copy, but impossible to do resizing, which must
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/* It is possible to do partial copy, but impossible to do resizing, which must
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