d3dadapter/present: Add precision for WaitBufferReleased

Add precision on the behaviour of WaitBufferReleased.
All implementers and users of the API were expecting
that behaviour.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
This commit is contained in:
Axel Davy
2016-11-18 23:07:08 +01:00
parent 0eef5491d3
commit f78cbbdfaa

View File

@@ -70,7 +70,10 @@ typedef struct ID3DPresentVtbl
HRESULT (WINAPI *DestroyD3DWindowBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer);
/* After presenting a buffer to the window system, the buffer
* may be used as is (no copy of the content) by the window system.
* You must not use a non-released buffer, else the user may see undefined content. */
* You must not use a non-released buffer, else the user may see undefined content.
* Note: This function waits as well that the buffer content was displayed (this
* can be after the release of the buffer if the window system decided to make
* an internal copy and release early. */
HRESULT (WINAPI *WaitBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
HRESULT (WINAPI *FrontBufferCopy)(ID3DPresent *This, D3DWindowBuffer *buffer);
/* It is possible to do partial copy, but impossible to do resizing, which must