mesa: stop passing state bitfield to UpdateState()
The code comment which seems to have been added in cab974cf6c
(from year 2000) says:
"Set ctx->NewState to zero to avoid recursion if
Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)"
As far as I can tell nothing in any of the UpdateState() calls
should cause it to be called recursively.
V2: add a wrapper around the osmesa update function so it can still
be used internally.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
@@ -52,8 +52,10 @@
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/* Override intel default.
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*/
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static void
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i915InvalidateState(struct gl_context * ctx, GLuint new_state)
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i915InvalidateState(struct gl_context * ctx)
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{
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GLuint new_state = ctx->NewState;
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_swrast_InvalidateState(ctx, new_state);
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_swsetup_InvalidateState(ctx, new_state);
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_vbo_InvalidateState(ctx, new_state);
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@@ -314,8 +314,9 @@ static const struct debug_control debug_control[] = {
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static void
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intelInvalidateState(struct gl_context * ctx, GLuint new_state)
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intelInvalidateState(struct gl_context * ctx)
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{
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GLuint new_state = ctx->NewState;
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struct intel_context *intel = intel_context(ctx);
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if (ctx->swrast_context)
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@@ -187,8 +187,9 @@ intel_disable_rb_aux_buffer(struct brw_context *brw, const struct brw_bo *bo)
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}
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static void
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intel_update_state(struct gl_context * ctx, GLuint new_state)
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intel_update_state(struct gl_context * ctx)
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{
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GLuint new_state = ctx->NewState;
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struct brw_context *brw = brw_context(ctx);
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struct intel_texture_object *tex_obj;
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struct intel_renderbuffer *depth_irb;
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@@ -451,8 +451,9 @@ nouveau_state_emit(struct gl_context *ctx)
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}
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static void
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nouveau_update_state(struct gl_context *ctx, GLbitfield new_state)
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nouveau_update_state(struct gl_context *ctx)
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{
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GLbitfield new_state = ctx->NewState;
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int i;
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if (new_state & (_NEW_PROJECTION | _NEW_MODELVIEW))
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@@ -2276,8 +2276,10 @@ GLboolean r200ValidateState( struct gl_context *ctx )
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}
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static void r200InvalidateState( struct gl_context *ctx, GLuint new_state )
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static void r200InvalidateState(struct gl_context *ctx)
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{
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GLuint new_state = ctx->NewState;
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r200ContextPtr rmesa = R200_CONTEXT(ctx);
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_swrast_InvalidateState( ctx, new_state );
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@@ -2044,8 +2044,10 @@ GLboolean radeonValidateState( struct gl_context *ctx )
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}
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static void radeonInvalidateState( struct gl_context *ctx, GLuint new_state )
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static void radeonInvalidateState(struct gl_context *ctx)
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{
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GLuint new_state = ctx->NewState;
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_swrast_InvalidateState( ctx, new_state );
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_swsetup_InvalidateState( ctx, new_state );
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_vbo_InvalidateState( ctx, new_state );
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@@ -697,8 +697,10 @@ get_string(struct gl_context *ctx, GLenum pname)
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}
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static void
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update_state( struct gl_context *ctx, GLuint new_state )
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update_state(struct gl_context *ctx)
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{
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GLuint new_state = ctx->NewState;
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/* not much to do here - pass it on */
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_swrast_InvalidateState( ctx, new_state );
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_swsetup_InvalidateState( ctx, new_state );
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@@ -117,7 +117,7 @@ get_string( struct gl_context *ctx, GLenum name )
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static void
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osmesa_update_state( struct gl_context *ctx, GLuint new_state )
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osmesa_update_state(struct gl_context *ctx, GLuint new_state)
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{
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/* easy - just propogate */
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_swrast_InvalidateState( ctx, new_state );
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@@ -126,6 +126,11 @@ osmesa_update_state( struct gl_context *ctx, GLuint new_state )
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_vbo_InvalidateState( ctx, new_state );
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}
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static void
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osmesa_update_state_wrapper(struct gl_context *ctx)
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{
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osmesa_update_state(ctx, ctx->NewState);
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}
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/**
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@@ -828,7 +833,7 @@ OSMesaCreateContextAttribs(const int *attribList, OSMesaContext sharelist)
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_mesa_init_driver_functions(&functions);
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/* override with our functions */
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functions.GetString = get_string;
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functions.UpdateState = osmesa_update_state;
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functions.UpdateState = osmesa_update_state_wrapper;
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if (!_mesa_initialize_context(&osmesa->mesa,
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api_profile,
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@@ -678,9 +678,10 @@ enable( struct gl_context *ctx, GLenum pname, GLboolean state )
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* Called when the driver should update its state, based on the new_state
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* flags.
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*/
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void
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xmesa_update_state( struct gl_context *ctx, GLbitfield new_state )
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static void
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xmesa_update_state(struct gl_context *ctx)
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{
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GLbitfield new_state = ctx->NewState;
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const XMesaContext xmesa = XMESA_CONTEXT(ctx);
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/* Propagate statechange information to swrast and swrast_setup
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@@ -353,10 +353,6 @@ extern void
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xmesa_init_driver_functions( XMesaVisual xmvisual,
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struct dd_function_table *driver );
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extern void
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xmesa_update_state( struct gl_context *ctx, GLbitfield new_state );
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extern void
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xmesa_MapRenderbuffer(struct gl_context *ctx,
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struct gl_renderbuffer *rb,
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@@ -93,7 +93,7 @@ struct dd_function_table {
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* This is in addition to any state change callbacks Mesa may already have
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* made.
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*/
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void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
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void (*UpdateState)(struct gl_context *ctx);
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/**
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* This is called whenever glFinish() is called.
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@@ -415,13 +415,10 @@ _mesa_update_state_locked( struct gl_context *ctx )
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* The driver might plug in different span functions, for example.
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* Also, this is where the driver can invalidate the state of any
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* active modules (such as swrast_setup, swrast, tnl, etc).
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*
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* Set ctx->NewState to zero to avoid recursion if
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* Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
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*/
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new_state = ctx->NewState | new_prog_state;
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ctx->NewState |= new_prog_state;
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ctx->Driver.UpdateState(ctx);
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ctx->NewState = 0;
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ctx->Driver.UpdateState(ctx, new_state);
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ctx->Array.VAO->NewArrays = 0x0;
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}
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@@ -182,8 +182,9 @@ st_invalidate_buffers(struct st_context *st)
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* Called via ctx->Driver.UpdateState()
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*/
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static void
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st_invalidate_state(struct gl_context * ctx, GLbitfield new_state)
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st_invalidate_state(struct gl_context * ctx)
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{
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GLbitfield new_state = ctx->NewState;
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struct st_context *st = st_context(ctx);
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if (new_state & _NEW_BUFFERS) {
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