meta: Save and restore the framebuffer using gl_framebuffer instead of GL API object handle
Some meta operations can be called recursively. Future changes (the "Don't pollute the ... namespace" changes) will cause objects with invalid names to be used. If a nested meta operation tries to restore an object named 0xDEADBEEF, it will fail. This also fixes another latent bug in meta. In a multithreaded, multicontext application, one thread can delete an object that is bound in another thread. That object continues to exist until it is unbound (i.e., its refcount drops to zero). Meta unbinds objects all over the place. As a result, the rebind in _mesa_meta_end could fail because the object vanished! See https://bugs.freedesktop.org/show_bug.cgi?id=92363#c8. Using _mesa_reference_<object type> to save and restore the objects prevents the refcount from going to zero. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363 Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
@@ -48,6 +48,7 @@
|
||||
#include "main/feedback.h"
|
||||
#include "main/formats.h"
|
||||
#include "main/format_unpack.h"
|
||||
#include "main/framebuffer.h"
|
||||
#include "main/glformats.h"
|
||||
#include "main/image.h"
|
||||
#include "main/macros.h"
|
||||
@@ -825,8 +826,8 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
|
||||
if (ctx->RasterDiscard)
|
||||
_mesa_set_enable(ctx, GL_RASTERIZER_DISCARD, GL_FALSE);
|
||||
|
||||
save->DrawBufferName = ctx->DrawBuffer->Name;
|
||||
save->ReadBufferName = ctx->ReadBuffer->Name;
|
||||
_mesa_reference_framebuffer(&save->DrawBuffer, ctx->DrawBuffer);
|
||||
_mesa_reference_framebuffer(&save->ReadBuffer, ctx->ReadBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1212,11 +1213,9 @@ _mesa_meta_end(struct gl_context *ctx)
|
||||
if (save->TransformFeedbackNeedsResume)
|
||||
_mesa_ResumeTransformFeedback();
|
||||
|
||||
if (ctx->DrawBuffer->Name != save->DrawBufferName)
|
||||
_mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, save->DrawBufferName);
|
||||
|
||||
if (ctx->ReadBuffer->Name != save->ReadBufferName)
|
||||
_mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, save->ReadBufferName);
|
||||
_mesa_bind_framebuffers(ctx, save->DrawBuffer, save->ReadBuffer);
|
||||
_mesa_reference_framebuffer(&save->DrawBuffer, NULL);
|
||||
_mesa_reference_framebuffer(&save->ReadBuffer, NULL);
|
||||
|
||||
if (state & MESA_META_DRAW_BUFFERS) {
|
||||
_mesa_drawbuffers(ctx, ctx->DrawBuffer, ctx->Const.MaxDrawBuffers,
|
||||
|
@@ -186,7 +186,8 @@ struct save_state
|
||||
GLboolean RasterDiscard;
|
||||
GLboolean TransformFeedbackNeedsResume;
|
||||
|
||||
GLuint DrawBufferName, ReadBufferName;
|
||||
struct gl_framebuffer *DrawBuffer;
|
||||
struct gl_framebuffer *ReadBuffer;
|
||||
|
||||
/** MESA_META_DRAW_BUFFERS */
|
||||
GLenum ColorDrawBuffers[MAX_DRAW_BUFFERS];
|
||||
|
Reference in New Issue
Block a user