st/glsl_to_tgsi: handle offsets from inputs
This fixes: GL45-CTS.gpu_shader5.texture_gather_offset_color_repeat Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -5581,6 +5581,15 @@ translate_tex_offset(struct st_translate *t,
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offset.SwizzleZ = imm_src.SwizzleZ;
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offset.Padding = 0;
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break;
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case PROGRAM_INPUT:
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imm_src = t->inputs[t->inputMapping[imm_src.Index]];
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offset.File = imm_src.File;
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offset.Index = imm_src.Index;
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offset.SwizzleX = GET_SWZ(in_offset->swizzle, 0);
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offset.SwizzleY = GET_SWZ(in_offset->swizzle, 1);
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offset.SwizzleZ = GET_SWZ(in_offset->swizzle, 2);
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offset.Padding = 0;
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break;
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case PROGRAM_TEMPORARY:
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imm_src = ureg_src(t->temps[in_offset->index]);
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offset.File = imm_src.File;
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