mesa/es: Use core mesa's mfeatures.h.
Remove mfeatures_es1.h and mfeatures_es2.h. Build the overlay with either FEATURE_ES1 or FEATURE_ES2 defined.
This commit is contained in:
@@ -19,9 +19,8 @@ es1: $(ES1_LIBS)
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es2: $(ES2_LIBS)
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@rm -f subdirs-stamp-tmp
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# force the inclusion of es's mfeatures.h
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ES1_CPPFLAGS := -include main/mfeatures_es1.h -D__GL_EXPORTS
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ES2_CPPFLAGS := -include main/mfeatures_es2.h -D__GL_EXPORTS
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ES1_CPPFLAGS := -DFEATURE_ES1=1 -D__GL_EXPORTS
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ES2_CPPFLAGS := -DFEATURE_ES2=1 -D__GL_EXPORTS
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ES1_OBJ_DIR := objs-es1
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ES2_OBJ_DIR := objs-es2
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@@ -1,118 +0,0 @@
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/**************************************************************************
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*
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* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/**
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* \file mfeatures.h
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*
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* The #defines in this file enable/disable Mesa features needed
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* for OpenGL ES 1.1.
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*/
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#ifndef MFEATURES_ES1_H
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#define MFEATURES_ES1_H
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/* this file replaces main/mfeatures.h */
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#ifdef FEATURES_H
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#error "main/mfeatures.h was wrongly included"
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#endif
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#define FEATURES_H
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#define ASSERT_NO_FEATURE() ASSERT(0)
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/*
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* Enable/disable features (blocks of code) by setting FEATURE_xyz to 0 or 1.
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*/
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#ifndef _HAVE_FULL_GL
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#define _HAVE_FULL_GL 1
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#endif
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#ifdef IN_DRI_DRIVER
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#define FEATURE_remap_table 1
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#else
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#define FEATURE_remap_table 0
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#endif
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#define FEATURE_accum 0
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#define FEATURE_arrayelt 0
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#define FEATURE_attrib 0
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#define FEATURE_beginend 0
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#define FEATURE_colortable 0
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#define FEATURE_convolve 0
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#define FEATURE_dispatch 1
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#define FEATURE_dlist 0
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#define FEATURE_draw_read_buffer 0
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#define FEATURE_drawpix 0
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#define FEATURE_eval 0
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#define FEATURE_feedback 0
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#define FEATURE_fixedpt 1
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#define FEATURE_histogram 0
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#define FEATURE_pixel 0
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#define FEATURE_point_size_array 1
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#define FEATURE_queryobj 0
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#define FEATURE_rastpos 0
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#define FEATURE_texgen 1
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#define FEATURE_texture_fxt1 0
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#define FEATURE_texture_s3tc 0
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#define FEATURE_userclip 1
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#define FEATURE_vertex_array_byte 1
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#define FEATURE_es2_glsl 0
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#define FEATURE_ARB_fragment_program _HAVE_FULL_GL
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#define FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL
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#define FEATURE_ARB_vertex_program _HAVE_FULL_GL
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#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL
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#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL
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#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
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#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
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#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects
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#define FEATURE_EXT_framebuffer_blit 0
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#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL
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#define FEATURE_EXT_pixel_buffer_object _HAVE_FULL_GL
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#define FEATURE_EXT_texture_sRGB 0
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#define FEATURE_ATI_fragment_shader 0
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#define FEATURE_MESA_program_debug _HAVE_FULL_GL
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#define FEATURE_NV_fence 0
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#define FEATURE_NV_fragment_program 0
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#define FEATURE_NV_vertex_program 0
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#define FEATURE_OES_framebuffer_object 1
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#define FEATURE_OES_draw_texture 1
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#define FEATURE_OES_mapbuffer 1
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#define FEATURE_OES_EGL_image 1
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#define FEATURE_extra_context_init 1
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/*@}*/
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#endif /* MFEATURES_ES1_H */
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@@ -1,118 +0,0 @@
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/**************************************************************************
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*
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* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/**
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* \file mfeatures.h
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*
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* The #defines in this file enable/disable Mesa features needed
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* for OpenGL ES 2.0.
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*/
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#ifndef MFEATURES_ES2_H
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#define MFEATURES_ES2_H
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/* this file replaces main/mfeatures.h */
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#ifdef FEATURES_H
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#error "main/mfeatures.h was wrongly included"
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#endif
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#define FEATURES_H
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#define ASSERT_NO_FEATURE() ASSERT(0)
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/*
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* Enable/disable features (blocks of code) by setting FEATURE_xyz to 0 or 1.
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*/
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#ifndef _HAVE_FULL_GL
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#define _HAVE_FULL_GL 1
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#endif
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#ifdef IN_DRI_DRIVER
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#define FEATURE_remap_table 1
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#else
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#define FEATURE_remap_table 0
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#endif
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#define FEATURE_accum 0
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#define FEATURE_arrayelt 0
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#define FEATURE_attrib 0
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#define FEATURE_beginend 0
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#define FEATURE_colortable 0
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#define FEATURE_convolve 0
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#define FEATURE_dispatch 1
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#define FEATURE_dlist 0
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#define FEATURE_draw_read_buffer 0
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#define FEATURE_drawpix 0
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#define FEATURE_eval 0
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#define FEATURE_feedback 0
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#define FEATURE_fixedpt 1
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#define FEATURE_histogram 0
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#define FEATURE_pixel 0
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#define FEATURE_point_size_array 1
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#define FEATURE_queryobj 0
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#define FEATURE_rastpos 0
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#define FEATURE_texgen 1
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#define FEATURE_texture_fxt1 0
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#define FEATURE_texture_s3tc 0
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#define FEATURE_userclip 1
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#define FEATURE_vertex_array_byte 1
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#define FEATURE_es2_glsl 1
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#define FEATURE_ARB_fragment_program _HAVE_FULL_GL
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#define FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL
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#define FEATURE_ARB_vertex_program _HAVE_FULL_GL
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#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL
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#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL
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#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
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#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
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#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects
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#define FEATURE_EXT_framebuffer_blit 0
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#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL
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#define FEATURE_EXT_pixel_buffer_object _HAVE_FULL_GL
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#define FEATURE_EXT_texture_sRGB 0
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#define FEATURE_ATI_fragment_shader 0
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#define FEATURE_MESA_program_debug _HAVE_FULL_GL
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#define FEATURE_NV_fence 0
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#define FEATURE_NV_fragment_program 0
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#define FEATURE_NV_vertex_program 0
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#define FEATURE_OES_framebuffer_object 1
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#define FEATURE_OES_draw_texture 0
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#define FEATURE_OES_mapbuffer 1
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#define FEATURE_OES_EGL_image 1
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#define FEATURE_extra_context_init 1
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/*@}*/
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#endif /* MFEATURES_ES2_H */
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@@ -37,13 +37,6 @@
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_mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__); \
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} while (0)
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#if FEATURE_accum
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/* This is a sanity check that to be sure we're using the correct mfeatures.h
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* header. We don't want to accidentally use the one from mainline Mesa.
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*/
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#error "The wrong mfeatures.h file is being included!"
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#endif
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/* silence compiler warnings */
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extern void GLAPIENTRY _vbo_Materialf(GLenum face, GLenum pname, GLfloat param);
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