mesa/es: Use core mesa's mfeatures.h.

Remove mfeatures_es1.h and mfeatures_es2.h.  Build the overlay with
either FEATURE_ES1 or FEATURE_ES2 defined.
This commit is contained in:
Chia-I Wu
2010-03-30 13:19:59 +08:00
parent 066477ab22
commit f6f5cba9a6
4 changed files with 2 additions and 246 deletions

View File

@@ -19,9 +19,8 @@ es1: $(ES1_LIBS)
es2: $(ES2_LIBS)
@rm -f subdirs-stamp-tmp
# force the inclusion of es's mfeatures.h
ES1_CPPFLAGS := -include main/mfeatures_es1.h -D__GL_EXPORTS
ES2_CPPFLAGS := -include main/mfeatures_es2.h -D__GL_EXPORTS
ES1_CPPFLAGS := -DFEATURE_ES1=1 -D__GL_EXPORTS
ES2_CPPFLAGS := -DFEATURE_ES2=1 -D__GL_EXPORTS
ES1_OBJ_DIR := objs-es1
ES2_OBJ_DIR := objs-es2

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@@ -1,118 +0,0 @@
/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* \file mfeatures.h
*
* The #defines in this file enable/disable Mesa features needed
* for OpenGL ES 1.1.
*/
#ifndef MFEATURES_ES1_H
#define MFEATURES_ES1_H
/* this file replaces main/mfeatures.h */
#ifdef FEATURES_H
#error "main/mfeatures.h was wrongly included"
#endif
#define FEATURES_H
#define ASSERT_NO_FEATURE() ASSERT(0)
/*
* Enable/disable features (blocks of code) by setting FEATURE_xyz to 0 or 1.
*/
#ifndef _HAVE_FULL_GL
#define _HAVE_FULL_GL 1
#endif
#ifdef IN_DRI_DRIVER
#define FEATURE_remap_table 1
#else
#define FEATURE_remap_table 0
#endif
#define FEATURE_accum 0
#define FEATURE_arrayelt 0
#define FEATURE_attrib 0
#define FEATURE_beginend 0
#define FEATURE_colortable 0
#define FEATURE_convolve 0
#define FEATURE_dispatch 1
#define FEATURE_dlist 0
#define FEATURE_draw_read_buffer 0
#define FEATURE_drawpix 0
#define FEATURE_eval 0
#define FEATURE_feedback 0
#define FEATURE_fixedpt 1
#define FEATURE_histogram 0
#define FEATURE_pixel 0
#define FEATURE_point_size_array 1
#define FEATURE_queryobj 0
#define FEATURE_rastpos 0
#define FEATURE_texgen 1
#define FEATURE_texture_fxt1 0
#define FEATURE_texture_s3tc 0
#define FEATURE_userclip 1
#define FEATURE_vertex_array_byte 1
#define FEATURE_es2_glsl 0
#define FEATURE_ARB_fragment_program _HAVE_FULL_GL
#define FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL
#define FEATURE_ARB_vertex_program _HAVE_FULL_GL
#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL
#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL
#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects
#define FEATURE_EXT_framebuffer_blit 0
#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL
#define FEATURE_EXT_pixel_buffer_object _HAVE_FULL_GL
#define FEATURE_EXT_texture_sRGB 0
#define FEATURE_ATI_fragment_shader 0
#define FEATURE_MESA_program_debug _HAVE_FULL_GL
#define FEATURE_NV_fence 0
#define FEATURE_NV_fragment_program 0
#define FEATURE_NV_vertex_program 0
#define FEATURE_OES_framebuffer_object 1
#define FEATURE_OES_draw_texture 1
#define FEATURE_OES_mapbuffer 1
#define FEATURE_OES_EGL_image 1
#define FEATURE_extra_context_init 1
/*@}*/
#endif /* MFEATURES_ES1_H */

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@@ -1,118 +0,0 @@
/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* \file mfeatures.h
*
* The #defines in this file enable/disable Mesa features needed
* for OpenGL ES 2.0.
*/
#ifndef MFEATURES_ES2_H
#define MFEATURES_ES2_H
/* this file replaces main/mfeatures.h */
#ifdef FEATURES_H
#error "main/mfeatures.h was wrongly included"
#endif
#define FEATURES_H
#define ASSERT_NO_FEATURE() ASSERT(0)
/*
* Enable/disable features (blocks of code) by setting FEATURE_xyz to 0 or 1.
*/
#ifndef _HAVE_FULL_GL
#define _HAVE_FULL_GL 1
#endif
#ifdef IN_DRI_DRIVER
#define FEATURE_remap_table 1
#else
#define FEATURE_remap_table 0
#endif
#define FEATURE_accum 0
#define FEATURE_arrayelt 0
#define FEATURE_attrib 0
#define FEATURE_beginend 0
#define FEATURE_colortable 0
#define FEATURE_convolve 0
#define FEATURE_dispatch 1
#define FEATURE_dlist 0
#define FEATURE_draw_read_buffer 0
#define FEATURE_drawpix 0
#define FEATURE_eval 0
#define FEATURE_feedback 0
#define FEATURE_fixedpt 1
#define FEATURE_histogram 0
#define FEATURE_pixel 0
#define FEATURE_point_size_array 1
#define FEATURE_queryobj 0
#define FEATURE_rastpos 0
#define FEATURE_texgen 1
#define FEATURE_texture_fxt1 0
#define FEATURE_texture_s3tc 0
#define FEATURE_userclip 1
#define FEATURE_vertex_array_byte 1
#define FEATURE_es2_glsl 1
#define FEATURE_ARB_fragment_program _HAVE_FULL_GL
#define FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL
#define FEATURE_ARB_vertex_program _HAVE_FULL_GL
#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL
#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL
#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects
#define FEATURE_EXT_framebuffer_blit 0
#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL
#define FEATURE_EXT_pixel_buffer_object _HAVE_FULL_GL
#define FEATURE_EXT_texture_sRGB 0
#define FEATURE_ATI_fragment_shader 0
#define FEATURE_MESA_program_debug _HAVE_FULL_GL
#define FEATURE_NV_fence 0
#define FEATURE_NV_fragment_program 0
#define FEATURE_NV_vertex_program 0
#define FEATURE_OES_framebuffer_object 1
#define FEATURE_OES_draw_texture 0
#define FEATURE_OES_mapbuffer 1
#define FEATURE_OES_EGL_image 1
#define FEATURE_extra_context_init 1
/*@}*/
#endif /* MFEATURES_ES2_H */

View File

@@ -37,13 +37,6 @@
_mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__); \
} while (0)
#if FEATURE_accum
/* This is a sanity check that to be sure we're using the correct mfeatures.h
* header. We don't want to accidentally use the one from mainline Mesa.
*/
#error "The wrong mfeatures.h file is being included!"
#endif
/* silence compiler warnings */
extern void GLAPIENTRY _vbo_Materialf(GLenum face, GLenum pname, GLfloat param);