linker: Make invalidate_variable_locations available outside the compilation unit
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Tested-by: Tom Stellard <thomas.stellard@amd.com>
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@@ -191,7 +191,7 @@ linker_warning(gl_shader_program *prog, const char *fmt, ...)
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void
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invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode,
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link_invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode,
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int generic_base)
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{
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foreach_list(node, sh->ir) {
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@@ -1337,7 +1337,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
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(target_index == MESA_SHADER_VERTEX) ? ir_var_in : ir_var_out;
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invalidate_variable_locations(sh, direction, generic_base);
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link_invalidate_variable_locations(sh, direction, generic_base);
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/* Temporary storage for the set of attributes that need locations assigned.
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*/
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@@ -1539,8 +1539,8 @@ assign_varying_locations(struct gl_context *ctx,
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* not being inputs. This lets the optimizer eliminate them.
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*/
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invalidate_variable_locations(producer, ir_var_out, VERT_RESULT_VAR0);
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invalidate_variable_locations(consumer, ir_var_in, FRAG_ATTRIB_VAR0);
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link_invalidate_variable_locations(producer, ir_var_out, VERT_RESULT_VAR0);
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link_invalidate_variable_locations(consumer, ir_var_in, FRAG_ATTRIB_VAR0);
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foreach_list(node, producer->ir) {
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ir_variable *const output_var = ((ir_instruction *) node)->as_variable();
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@@ -30,6 +30,10 @@ extern bool
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link_function_calls(gl_shader_program *prog, gl_shader *main,
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gl_shader **shader_list, unsigned num_shaders);
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extern void
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link_invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode,
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int generic_base);
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/**
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* Class for processing all of the leaf fields of an uniform
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*
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