ci/freedreno: Fix xfail setup for sampler3d_float_vertex.

I mised the ",Fail" status, so it just wasn't interpreted.  I should make
the runner throw an error instead.

Fixes: 22bf4831b8 ("ci/freedreno: Fix up the xfail/flake handling of a3xx texture functions.")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8596>
This commit is contained in:
Eric Anholt
2021-01-20 09:49:50 -08:00
committed by Marge Bot
parent 914c61d6c0
commit f6e35e5fd0

View File

@@ -28,6 +28,6 @@ dEQP-GLES3.functional.occlusion_query.stencil_clear,Fail
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_mediump,Fail
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_highp,Fail
dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.float_mediump,Fail
dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler3d_float_vertex
dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler3d_float_vertex,Fail
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.interleaved.lines.8,Fail
dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.triangles.3,Fail