gallium: glBitmap code now separe from glDraw/CopyPixels code

Also, glBitmap now re-uses the vertex buffer to avoid frequent allocations/
deallocations.  And, use u_simple_shaders utility code.
This commit is contained in:
Brian
2008-03-20 14:50:17 -06:00
parent 3ece9ace54
commit f6cd3778c5
5 changed files with 16 additions and 294 deletions

View File

@@ -35,8 +35,9 @@
#include "st_public.h"
#include "st_context.h"
#include "st_cb_accum.h"
#include "st_cb_bufferobjects.h"
#include "st_cb_bitmap.h"
#include "st_cb_blit.h"
#include "st_cb_bufferobjects.h"
#include "st_cb_clear.h"
#include "st_cb_drawpixels.h"
#include "st_cb_fbo.h"
@@ -154,6 +155,7 @@ static void st_destroy_context_priv( struct st_context *st )
st_destroy_atoms( st );
st_destroy_draw( st );
st_destroy_generate_mipmap(st);
st_destroy_bitmap(st);
st_destroy_blit(st);
st_destroy_clear(st);
@@ -221,8 +223,9 @@ void st_init_driver_functions(struct dd_function_table *functions)
_mesa_init_glsl_driver_functions(functions);
st_init_accum_functions(functions);
st_init_bufferobject_functions(functions);
st_init_bitmap_functions(functions);
st_init_blit_functions(functions);
st_init_bufferobject_functions(functions);
st_init_clear_functions(functions);
st_init_drawpixels_functions(functions);
st_init_fbo_functions(functions);