zink: use correct value for color buffer sample count when creating renderpass

nr_samples is valid on the texture pipe_resource, not the surface

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6263>
This commit is contained in:
Mike Blumenkrantz
2020-06-14 00:31:37 -04:00
committed by Marge Bot
parent 140f53e646
commit f6c87216d3

View File

@@ -444,7 +444,7 @@ get_render_pass(struct zink_context *ctx)
struct pipe_surface *surf = fb->cbufs[i];
if (surf) {
state.rts[i].format = zink_get_format(screen, surf->format);
state.rts[i].samples = surf->nr_samples > 0 ? surf->nr_samples :
state.rts[i].samples = surf->texture->nr_samples > 0 ? surf->texture->nr_samples :
VK_SAMPLE_COUNT_1_BIT;
} else {
state.rts[i].format = VK_FORMAT_R8_UINT;