mesa: move freeing of software renderbuffers into swrast
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@@ -55,8 +55,6 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
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rb->InternalFormat = GL_RGBA;
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rb->Format = MESA_FORMAT_NONE;
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rb->Data = NULL;
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/* Point back to ourself so that we don't have to check for Wrapped==NULL
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* all over the drivers.
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*/
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@@ -86,10 +84,7 @@ _mesa_new_renderbuffer(struct gl_context *ctx, GLuint name)
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void
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_mesa_delete_renderbuffer(struct gl_renderbuffer *rb)
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{
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if (rb->Data) {
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free(rb->Data);
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}
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free(rb);
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/* no-op */
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}
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