compiler: move the glsl_types C wrapper alongside their C++ brethren
At a later stage we might want to split out the NIR specific [XXX: which one was it], as to make things move obvious and rename the files appropriately. This patch aims to split it out of nir. Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Acked-by: Matt Turner <mattst88@gmail.com> Acked-by: Jose Fonseca <jfonseca@vmware.com>
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Emil Velikov

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24f984f64a
commit
f694da80c7
@@ -2,5 +2,7 @@ LIBCOMPILER_FILES = \
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builtin_type_macros.h \
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glsl_types.cpp \
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glsl_types.h \
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nir_types.cpp \
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nir_types.h \
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shader_enums.c \
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shader_enums.h
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@@ -26,7 +26,7 @@
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*/
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#include "nir_types.h"
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#include "ir.h"
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#include "glsl/ir.h"
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void
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glsl_print_type(const glsl_type *type, FILE *fp)
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@@ -28,10 +28,11 @@
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#pragma once
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#include <stdio.h>
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#include <stdbool.h>
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/* C wrapper around compiler/glsl_types.h */
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#include "compiler/glsl_types.h"
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#include "glsl_types.h"
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#ifdef __cplusplus
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extern "C" {
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@@ -74,12 +74,10 @@ NIR_FILES = \
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nir/nir_split_var_copies.c \
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nir/nir_sweep.c \
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nir/nir_to_ssa.c \
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nir/nir_types.h \
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nir/nir_validate.c \
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nir/nir_vla.h \
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nir/nir_worklist.c \
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nir/nir_worklist.h \
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nir/nir_types.cpp
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nir/nir_worklist.h
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# libglsl
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@@ -34,7 +34,7 @@
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#include "util/ralloc.h"
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#include "util/set.h"
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#include "util/bitset.h"
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#include "nir_types.h"
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#include "compiler/nir_types.h"
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#include "compiler/shader_enums.h"
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#include <stdio.h>
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@@ -26,7 +26,7 @@
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*/
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#include "nir.h"
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#include "nir_types.h"
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#include "compiler/nir_types.h"
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/*
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* Lowers all copy intrinsics to sequences of load/store intrinsics.
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