glsl: Initialize the rest of values of ir_constant::value.
Fixes valgrind uninitialized value errors in the piglit shader tests for softpipe and llvmpipe.
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@@ -326,6 +326,9 @@ ir_constant::ir_constant(float f)
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this->ir_type = ir_type_constant;
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this->type = glsl_type::float_type;
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this->value.f[0] = f;
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for (int i = 1; i < 16; i++) {
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this->value.f[i] = 0;
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}
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}
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ir_constant::ir_constant(unsigned int u)
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@@ -333,6 +336,9 @@ ir_constant::ir_constant(unsigned int u)
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this->ir_type = ir_type_constant;
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this->type = glsl_type::uint_type;
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this->value.u[0] = u;
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for (int i = 1; i < 16; i++) {
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this->value.u[i] = 0;
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}
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}
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ir_constant::ir_constant(int i)
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@@ -340,6 +346,9 @@ ir_constant::ir_constant(int i)
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this->ir_type = ir_type_constant;
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this->type = glsl_type::int_type;
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this->value.i[0] = i;
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for (int i = 1; i < 16; i++) {
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this->value.i[i] = 0;
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}
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}
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ir_constant::ir_constant(bool b)
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@@ -347,6 +356,9 @@ ir_constant::ir_constant(bool b)
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this->ir_type = ir_type_constant;
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this->type = glsl_type::bool_type;
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this->value.b[0] = b;
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for (int i = 1; i < 16; i++) {
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this->value.b[i] = false;
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}
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}
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ir_constant::ir_constant(const ir_constant *c, unsigned i)
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