glsl: Pull interpolation_string() out of ir_variable.
Future patches will need to call this function when there isn't an ir_varible present to refer to. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@@ -125,9 +125,9 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
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"interpolation qualifier\n",
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_mesa_glsl_shader_target_name(producer_type),
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output->name,
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output->interpolation_string(),
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interpolation_string(output->interpolation),
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_mesa_glsl_shader_target_name(consumer_type),
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input->interpolation_string());
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interpolation_string(input->interpolation));
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return;
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}
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}
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