compiler: tidy up double_inputs_read uses

First we move double_inputs_read into a vs struct in the union,
double_inputs_read is only used for vs inputs so this will
save space and also allows us to add a new double_inputs field.

We add the new field because c2acf97fcc changed the behaviour
of double_inputs_read, and while it's no longer used to track
actual reads in i965 we do still want to track this for gallium
drivers.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Timothy Arceri
2017-12-16 14:06:23 +11:00
parent f6cc15dccd
commit f63e05ae9e
8 changed files with 24 additions and 13 deletions

View File

@@ -133,13 +133,13 @@ static void
nir_remap_attributes(nir_shader *shader)
{
nir_foreach_variable(var, &shader->inputs) {
var->data.location += _mesa_bitcount_64(shader->info.double_inputs_read &
var->data.location += _mesa_bitcount_64(shader->info.vs.double_inputs &
BITFIELD64_MASK(var->data.location));
}
/* Once the remap is done, reset double_inputs_read, so later it will have
* which location/slots are doubles */
shader->info.double_inputs_read = 0;
shader->info.vs.double_inputs = 0;
}
nir_shader *
@@ -363,10 +363,11 @@ nir_visitor::visit(ir_variable *ir)
}
/* Mark all the locations that require two slots */
if (glsl_type_is_dual_slot(glsl_without_array(var->type))) {
if (shader->info.stage == MESA_SHADER_VERTEX &&
glsl_type_is_dual_slot(glsl_without_array(var->type))) {
for (uint i = 0; i < glsl_count_attribute_slots(var->type, true); i++) {
uint64_t bitfield = BITFIELD64_BIT(var->data.location + i);
shader->info.double_inputs_read |= bitfield;
shader->info.vs.double_inputs |= bitfield;
}
}
break;

View File

@@ -118,7 +118,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
/* double inputs read is only for vertex inputs */
if (stage == MESA_SHADER_VERTEX &&
var->type->without_array()->is_dual_slot())
prog->info.double_inputs_read |= bitfield;
prog->info.vs.double_inputs_read |= bitfield;
if (stage == MESA_SHADER_FRAGMENT) {
prog->info.fs.uses_sample_qualifier |= var->data.sample;

View File

@@ -234,7 +234,8 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader)
glsl_type_is_dual_slot(glsl_without_array(var->type))) {
for (uint i = 0; i < glsl_count_attribute_slots(var->type, false); i++) {
int idx = var->data.location + i;
shader->info.double_inputs_read |= BITFIELD64_BIT(idx);
shader->info.vs.double_inputs |= BITFIELD64_BIT(idx);
shader->info.vs.double_inputs_read |= BITFIELD64_BIT(idx);
}
}
}
@@ -356,10 +357,13 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
shader->info.outputs_written = 0;
shader->info.outputs_read = 0;
shader->info.patch_outputs_read = 0;
shader->info.double_inputs_read = 0;
shader->info.patch_inputs_read = 0;
shader->info.patch_outputs_written = 0;
shader->info.system_values_read = 0;
if (shader->info.stage == MESA_SHADER_VERTEX) {
shader->info.vs.double_inputs = 0;
shader->info.vs.double_inputs_read = 0;
}
if (shader->info.stage == MESA_SHADER_FRAGMENT) {
shader->info.fs.uses_sample_qualifier = false;
}

View File

@@ -67,8 +67,6 @@ typedef struct shader_info {
/* Which inputs are actually read */
uint64_t inputs_read;
/* Which inputs are actually read and are double */
uint64_t double_inputs_read;
/* Which outputs are actually written */
uint64_t outputs_written;
/* Which outputs are actually read */
@@ -109,6 +107,14 @@ typedef struct shader_info {
bool has_transform_feedback_varyings;
union {
struct {
/* Which inputs are doubles */
uint64_t double_inputs;
/* Which inputs are actually read and are double */
uint64_t double_inputs_read;
} vs;
struct {
/** The number of vertices recieves per input primitive */
unsigned vertices_in;

View File

@@ -2769,7 +2769,7 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
}
prog_data->inputs_read = shader->info.inputs_read;
prog_data->double_inputs_read = shader->info.double_inputs_read;
prog_data->double_inputs_read = shader->info.vs.double_inputs;
brw_nir_lower_vs_inputs(shader, key->gl_attrib_wa_flags);
brw_nir_lower_vue_outputs(shader, is_scalar);

View File

@@ -88,7 +88,7 @@ st_nir_assign_vs_in_locations(struct gl_program *prog, nir_shader *nir)
if ((prog->info.inputs_read & BITFIELD64_BIT(attr)) != 0) {
input_to_index[attr] = num_inputs;
num_inputs++;
if ((prog->info.double_inputs_read & BITFIELD64_BIT(attr)) != 0) {
if ((prog->info.vs.double_inputs_read & BITFIELD64_BIT(attr)) != 0) {
/* add placeholder for second part of a double attribute */
num_inputs++;
}

View File

@@ -6783,7 +6783,7 @@ get_mesa_program_tgsi(struct gl_context *ctx,
_mesa_copy_linked_program_data(shader_program, shader);
shrink_array_declarations(v->inputs, v->num_inputs,
&prog->info.inputs_read,
prog->info.double_inputs_read,
prog->info.vs.double_inputs_read,
&prog->info.patch_inputs_read);
shrink_array_declarations(v->outputs, v->num_outputs,
&prog->info.outputs_written, 0ULL,

View File

@@ -406,7 +406,7 @@ st_translate_vertex_program(struct st_context *st,
input_to_index[attr] = stvp->num_inputs;
stvp->index_to_input[stvp->num_inputs] = attr;
stvp->num_inputs++;
if ((stvp->Base.info.double_inputs_read &
if ((stvp->Base.info.vs.double_inputs_read &
BITFIELD64_BIT(attr)) != 0) {
/* add placeholder for second part of a double attribute */
stvp->index_to_input[stvp->num_inputs] = ST_DOUBLE_ATTRIB_PLACEHOLDER;