compiler: tidy up double_inputs_read uses
First we move double_inputs_read into a vs struct in the union,
double_inputs_read is only used for vs inputs so this will
save space and also allows us to add a new double_inputs field.
We add the new field because c2acf97fcc
changed the behaviour
of double_inputs_read, and while it's no longer used to track
actual reads in i965 we do still want to track this for gallium
drivers.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
@@ -67,8 +67,6 @@ typedef struct shader_info {
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/* Which inputs are actually read */
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uint64_t inputs_read;
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/* Which inputs are actually read and are double */
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uint64_t double_inputs_read;
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/* Which outputs are actually written */
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uint64_t outputs_written;
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/* Which outputs are actually read */
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@@ -109,6 +107,14 @@ typedef struct shader_info {
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bool has_transform_feedback_varyings;
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union {
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struct {
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/* Which inputs are doubles */
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uint64_t double_inputs;
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/* Which inputs are actually read and are double */
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uint64_t double_inputs_read;
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} vs;
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struct {
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/** The number of vertices recieves per input primitive */
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unsigned vertices_in;
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