v3d: remove unused variable
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
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@@ -1568,11 +1568,8 @@ static void
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ntq_setup_fs_inputs(struct v3d_compile *c)
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{
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unsigned num_entries = 0;
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unsigned num_components = 0;
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nir_foreach_variable(var, &c->s->inputs) {
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nir_foreach_variable(var, &c->s->inputs)
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num_entries++;
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num_components += glsl_get_components(var->type);
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}
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nir_variable *vars[num_entries];
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