glsl: remove unneeded extern "C" {} bracketing around Mesa includes
The two headers already have the right extern "C" annotations. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -33,13 +33,11 @@
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#include "compiler/shader_info.h"
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#include "ir_uniform.h"
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#include "main/mtypes.h"
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#include "main/shaderobj.h"
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#include "program/program.h"
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#include "string_to_uint_map.h"
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#include "util/bitscan.h"
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extern "C" {
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#include "main/shaderobj.h"
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#include "program/program.h"
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}
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static void
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write_subroutines(struct blob *metadata, struct gl_shader_program *prog)
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