glsl: remove unneeded extern "C" {} bracketing around Mesa includes

The two headers already have the right extern "C" annotations.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Brian Paul
2018-01-16 21:58:58 -07:00
parent 7421e34dd6
commit f631a6ae8c

View File

@@ -33,13 +33,11 @@
#include "compiler/shader_info.h"
#include "ir_uniform.h"
#include "main/mtypes.h"
#include "main/shaderobj.h"
#include "program/program.h"
#include "string_to_uint_map.h"
#include "util/bitscan.h"
extern "C" {
#include "main/shaderobj.h"
#include "program/program.h"
}
static void
write_subroutines(struct blob *metadata, struct gl_shader_program *prog)