docs/tgsi: quote literal numbers

This makes them stand out a bit, and render using a monospace font.

Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19460>
This commit is contained in:
Erik Faye-Lund
2022-11-02 15:50:28 +01:00
committed by Marge Bot
parent eaa0b58963
commit f5eb25ec9f

View File

@@ -1183,7 +1183,7 @@ Support for these opcodes indicated by PIPE_SHADER_CAP_INTEGERS (all of them?)
.. opcode:: UDIV - Unsigned Integer Division
For division by zero, 0xffffffff is returned.
For division by zero, ``0xffffffff`` is returned.
.. math::
@@ -1198,7 +1198,7 @@ Support for these opcodes indicated by PIPE_SHADER_CAP_INTEGERS (all of them?)
.. opcode:: UMOD - Unsigned Integer Remainder
If *src1* is zero, 0xffffffff is returned.
If *src1* is zero, ``0xffffffff`` is returned.
.. math::
@@ -1317,7 +1317,7 @@ Support for these opcodes indicated by PIPE_SHADER_CAP_INTEGERS (all of them?)
.. opcode:: SHL - Shift Left
The shift count is masked with 0x1f before the shift is applied.
The shift count is masked with ``0x1f`` before the shift is applied.
.. math::
@@ -1332,7 +1332,7 @@ Support for these opcodes indicated by PIPE_SHADER_CAP_INTEGERS (all of them?)
.. opcode:: ISHR - Arithmetic Shift Right (of Signed Integer)
The shift count is masked with 0x1f before the shift is applied.
The shift count is masked with ``0x1f`` before the shift is applied.
.. math::
@@ -1347,7 +1347,7 @@ Support for these opcodes indicated by PIPE_SHADER_CAP_INTEGERS (all of them?)
.. opcode:: USHR - Logical Shift Right
The shift count is masked with 0x1f before the shift is applied.
The shift count is masked with ``0x1f`` before the shift is applied.
.. math::
@@ -2183,7 +2183,7 @@ two-component vectors with 64-bits in each component.
.. opcode:: U64SHL - Shift Left 64-bit Unsigned Integer
The shift count is masked with 0x3f before the shift is applied.
The shift count is masked with ``0x3f`` before the shift is applied.
.. math::
@@ -2193,7 +2193,7 @@ two-component vectors with 64-bits in each component.
.. opcode:: I64SHR - Arithmetic Shift Right (of 64-bit Signed Integer)
The shift count is masked with 0x3f before the shift is applied.
The shift count is masked with ``0x3f`` before the shift is applied.
.. math::
@@ -2203,7 +2203,7 @@ two-component vectors with 64-bits in each component.
.. opcode:: U64SHR - Logical Shift Right (of 64-bit Unsigned Integer)
The shift count is masked with 0x3f before the shift is applied.
The shift count is masked with ``0x3f`` before the shift is applied.
.. math::
@@ -3221,8 +3221,8 @@ where F will be positive when the fragment belongs to a front-facing polygon,
and negative when the fragment belongs to a back-facing polygon.
If it is a system value, it will be an integer vector in the form (F, 0, 0, 1),
where F is 0xffffffff when the fragment belongs to a front-facing polygon and
0 when the fragment belongs to a back-facing polygon.
where F is ``0xffffffff`` when the fragment belongs to a front-facing polygon
and ``0`` when the fragment belongs to a back-facing polygon.
TGSI_SEMANTIC_EDGEFLAG