doc update
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Mesa 6.1 DOS/DJGPP Port v1.6
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Mesa 6.3 DOS/DJGPP Port v1.7
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Description:
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Description:
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~~~~~~~~~~~~
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~~~~~~~~~~~~
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Well, guess what... this is the DOS port of Mesa 6.1, for DJGPP fans... Whoa!
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Well, guess what... this is the DOS port of Mesa 6.3, for DJGPP fans... Whoa!
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The driver has its origins in ddsample.c, written by Brian Paul and found by me
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The driver has its origins in ddsample.c, written by Brian Paul and found by me
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in Mesa 3.4.2.
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in Mesa 3.4.2.
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@@ -92,7 +92,7 @@ FAQ:
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2. Using Mesa for DJGPP
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2. Using Mesa for DJGPP
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Q) DMesa is so SLOOOW! The Win32 OpenGL performs so much better...
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Q) DMesa is so SLOOOW! The Win32 OpenGL performs so much better...
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A) Is that a question? If you have a 3dfx Voodoo or higher card, you're
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A) Is that a question? If you have a 3dfx Voodoo (any model), you're
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lucky (check http://sourceforge.net/projects/glide for the DJGPP port).
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lucky (check http://sourceforge.net/projects/glide for the DJGPP port).
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If you haven't, sorry; everything is done in software. Suggestions?
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If you haven't, sorry; everything is done in software. Suggestions?
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@@ -134,7 +134,7 @@ FAQ:
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struct {
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struct {
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int xres, yres;
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int xres, yres;
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int bpp;
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int bpp;
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} **l = malloc(n * sizeof(void **));
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} **l = malloc(n * sizeof(void *));
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Now pass the newly allocated buffer to fill in:
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Now pass the newly allocated buffer to fill in:
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DMesaGetIntegerv(DMESA_GET_VIDEO_MODES, (GLint *)l);
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DMesaGetIntegerv(DMESA_GET_VIDEO_MODES, (GLint *)l);
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And collect the info:
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And collect the info:
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@@ -257,6 +257,10 @@ v1.6 (aug-2004)
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! fixed a horrible bug in VGA initialization routine
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! fixed a horrible bug in VGA initialization routine
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! fixed partial clears
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! fixed partial clears
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v1.7 (???-2004)
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+ enabled OpenGL 2.0 support
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+ added support for sw texture compression
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Contact:
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Contact:
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