mesa: consider glPushMatrix a no-op change from the driver perspective
It doesn't change any states. Reviewed-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6946>
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@@ -326,7 +326,6 @@ push_matrix(struct gl_context *ctx, struct gl_matrix_stack *stack,
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&stack->Stack[stack->Depth] );
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stack->Depth++;
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stack->Top = &(stack->Stack[stack->Depth]);
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ctx->NewState |= stack->DirtyFlag;
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}
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