nir: don't add bindless variables to num_textures and num_images

It confuses radeonsi.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
This commit is contained in:
Marek Olšák
2019-09-18 15:19:29 -04:00
parent 150f6ffb4c
commit f5c103ce1d

View File

@@ -361,6 +361,10 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
shader->info.num_textures = 0;
shader->info.num_images = 0;
nir_foreach_variable(var, &shader->uniforms) {
/* Bindless textures and images don't use non-bindless slots. */
if (var->data.bindless)
continue;
shader->info.num_textures += glsl_type_get_sampler_count(var->type);
shader->info.num_images += glsl_type_get_image_count(var->type);
}