st/mesa/glsl/i965: move ShaderStorageBlocks to gl_program

Having it here rather than in gl_linked_shader allows us to simplify
the code.

Also it is error prone to depend on the gl_linked_shader for programs
in current use because a failed linking attempt will free infomation
about the current program. In i965 we could be trying to recompile
a shader variant but may have lost some required fields.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit is contained in:
Timothy Arceri
2016-11-05 10:10:02 +11:00
parent f62eb6c7eb
commit f5bc127b2f
6 changed files with 11 additions and 10 deletions

View File

@@ -903,7 +903,8 @@ link_update_uniform_buffer_variables(struct gl_linked_shader *shader,
unsigned num_blocks = var->data.mode == ir_var_uniform ?
shader->Program->info.num_ubos : shader->Program->info.num_ssbos;
struct gl_uniform_block **blks = var->data.mode == ir_var_uniform ?
shader->Program->sh.UniformBlocks : shader->ShaderStorageBlocks;
shader->Program->sh.UniformBlocks :
shader->Program->sh.ShaderStorageBlocks;
if (var->is_interface_instance()) {
const ir_array_refcount_entry *const entry = v.get_variable_entry(var);

View File

@@ -1159,7 +1159,7 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog,
struct gl_uniform_block **sh_blks;
if (validate_ssbo) {
sh_num_blocks = prog->_LinkedShaders[i]->Program->info.num_ssbos;
sh_blks = sh->ShaderStorageBlocks;
sh_blks = sh->Program->sh.ShaderStorageBlocks;
} else {
sh_num_blocks = prog->_LinkedShaders[i]->Program->info.num_ubos;
sh_blks = sh->Program->sh.UniformBlocks;
@@ -1194,7 +1194,8 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog,
struct gl_linked_shader *sh = prog->_LinkedShaders[i];
struct gl_uniform_block **sh_blks = validate_ssbo ?
sh->ShaderStorageBlocks : sh->Program->sh.UniformBlocks;
sh->Program->sh.ShaderStorageBlocks :
sh->Program->sh.UniformBlocks;
blks[j].stageref |= sh_blks[stage_index]->stageref;
sh_blks[stage_index] = &blks[j];
@@ -2281,11 +2282,11 @@ link_intrastage_shaders(void *mem_ctx,
linked->Program->info.num_ubos = num_ubo_blocks;
/* Copy ssbo blocks to linked shader list */
linked->ShaderStorageBlocks =
linked->Program->sh.ShaderStorageBlocks =
ralloc_array(linked, gl_uniform_block *, num_ssbo_blocks);
ralloc_steal(linked, ssbo_blocks);
for (unsigned i = 0; i < num_ssbo_blocks; i++) {
linked->ShaderStorageBlocks[i] = &ssbo_blocks[i];
linked->Program->sh.ShaderStorageBlocks[i] = &ssbo_blocks[i];
}
linked->Program->info.num_ssbos = num_ssbo_blocks;

View File

@@ -290,7 +290,7 @@ lower_ubo_reference_visitor::setup_for_load_or_store(void *mem_ctx,
struct gl_uniform_block **blocks;
if (this->buffer_access_type != ubo_load_access) {
num_blocks = shader->Program->info.num_ssbos;
blocks = shader->ShaderStorageBlocks;
blocks = shader->Program->sh.ShaderStorageBlocks;
} else {
num_blocks = shader->Program->info.num_ubos;
blocks = shader->Program->sh.UniformBlocks;