ac/llvm: pass ac_llvm_ptr instead of separate type/ptr

This simplifies the API.

Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19035>
This commit is contained in:
Pierre-Eric Pelloux-Prayer
2022-10-13 11:40:52 +02:00
committed by Marge Bot
parent efa5c52822
commit f5abb7ce4c
10 changed files with 138 additions and 175 deletions

View File

@@ -108,13 +108,12 @@ load_descriptor_sets(struct radv_shader_context *ctx)
uint32_t mask = ctx->shader_info->desc_set_used_mask;
if (user_sgprs_locs->shader_data[AC_UD_INDIRECT_DESCRIPTOR_SETS].sgpr_idx != -1) {
LLVMTypeRef type = ac_get_arg_pointee_type(&ctx->ac, &ctx->args->ac, ctx->args->descriptor_sets[0]);
LLVMValueRef desc_sets = ac_get_arg(&ctx->ac, ctx->args->descriptor_sets[0]);
struct ac_llvm_pointer desc_sets = ac_get_ptr_arg(&ctx->ac, &ctx->args->ac, ctx->args->descriptor_sets[0]);
while (mask) {
int i = u_bit_scan(&mask);
ctx->descriptor_sets[i] =
ac_build_load_to_sgpr(&ctx->ac, type, desc_sets, LLVMConstInt(ctx->ac.i32, i, false));
ac_build_load_to_sgpr(&ctx->ac, desc_sets, LLVMConstInt(ctx->ac.i32, i, false));
LLVMSetAlignment(ctx->descriptor_sets[i], 4);
}
} else {
@@ -350,8 +349,7 @@ static void
load_vs_input(struct radv_shader_context *ctx, unsigned driver_location, LLVMTypeRef dest_type,
LLVMValueRef out[4])
{
LLVMTypeRef t_list_type = ac_get_arg_pointee_type(&ctx->ac, &ctx->args->ac, ctx->args->ac.vertex_buffers);
LLVMValueRef t_list_ptr = ac_get_arg(&ctx->ac, ctx->args->ac.vertex_buffers);
struct ac_llvm_pointer t_list_ptr = ac_get_ptr_arg(&ctx->ac, &ctx->args->ac, ctx->args->ac.vertex_buffers);
LLVMValueRef t_offset;
LLVMValueRef t_list;
LLVMValueRef input;
@@ -402,7 +400,7 @@ load_vs_input(struct radv_shader_context *ctx, unsigned driver_location, LLVMTyp
desc_index = util_bitcount(ctx->shader_info->vs.vb_desc_usage_mask &
u_bit_consecutive(0, desc_index));
t_offset = LLVMConstInt(ctx->ac.i32, desc_index, false);
t_list = ac_build_load_to_sgpr(&ctx->ac, t_list_type, t_list_ptr, t_offset);
t_list = ac_build_load_to_sgpr(&ctx->ac, t_list_ptr, t_offset);
/* Always split typed vertex buffer loads on GFX6 and GFX10+ to avoid any alignment issues that
* triggers memory violations and eventually a GPU hang. This can happen if the stride (static or
@@ -800,8 +798,7 @@ radv_emit_streamout(struct radv_shader_context *ctx, unsigned stream)
*/
LLVMValueRef so_write_offset[4] = {0};
LLVMValueRef so_buffers[4] = {0};
LLVMTypeRef type = ac_get_arg_pointee_type(&ctx->ac, &ctx->args->ac, ctx->args->streamout_buffers);
LLVMValueRef buf_ptr = ac_get_arg(&ctx->ac, ctx->args->streamout_buffers);
struct ac_llvm_pointer buf_ptr = ac_get_ptr_arg(&ctx->ac, &ctx->args->ac, ctx->args->streamout_buffers);
for (i = 0; i < 4; i++) {
uint16_t stride = ctx->shader_info->so.strides[i];
@@ -811,7 +808,7 @@ radv_emit_streamout(struct radv_shader_context *ctx, unsigned stream)
LLVMValueRef offset = LLVMConstInt(ctx->ac.i32, i, false);
so_buffers[i] = ac_build_load_to_sgpr(&ctx->ac, type, buf_ptr, offset);
so_buffers[i] = ac_build_load_to_sgpr(&ctx->ac, buf_ptr, offset);
LLVMValueRef so_offset = ac_get_arg(&ctx->ac, ctx->args->ac.streamout_offset[i]);
@@ -1178,6 +1175,8 @@ radv_llvm_visit_export_vertex(struct ac_shader_abi *abi)
static void
ac_setup_rings(struct radv_shader_context *ctx)
{
struct ac_llvm_pointer ring_offsets = { .t = ctx->ac.i8, .v = ctx->ring_offsets };
if (ctx->options->gfx_level <= GFX8 &&
(ctx->stage == MESA_SHADER_GEOMETRY ||
(ctx->stage == MESA_SHADER_VERTEX && ctx->shader_info->vs.as_es) ||
@@ -1185,12 +1184,11 @@ ac_setup_rings(struct radv_shader_context *ctx)
unsigned ring = ctx->stage == MESA_SHADER_GEOMETRY ? RING_ESGS_GS : RING_ESGS_VS;
LLVMValueRef offset = LLVMConstInt(ctx->ac.i32, ring, false);
ctx->esgs_ring = ac_build_load_to_sgpr(&ctx->ac, ctx->ac.i8, ctx->ring_offsets, offset);
ctx->esgs_ring = ac_build_load_to_sgpr(&ctx->ac, ring_offsets, offset);
}
if (ctx->args->is_gs_copy_shader) {
ctx->gsvs_ring[0] = ac_build_load_to_sgpr(&ctx->ac, ctx->ac.i8, ctx->ring_offsets,
LLVMConstInt(ctx->ac.i32, RING_GSVS_VS, false));
ctx->gsvs_ring[0] = ac_build_load_to_sgpr(&ctx->ac, ring_offsets, LLVMConstInt(ctx->ac.i32, RING_GSVS_VS, false));
}
if (ctx->stage == MESA_SHADER_GEOMETRY) {
@@ -1207,7 +1205,7 @@ ac_setup_rings(struct radv_shader_context *ctx)
unsigned num_records = ctx->ac.wave_size;
LLVMValueRef base_ring;
base_ring = ac_build_load_to_sgpr(&ctx->ac, ctx->ac.i8, ctx->ring_offsets,
base_ring = ac_build_load_to_sgpr(&ctx->ac, ring_offsets,
LLVMConstInt(ctx->ac.i32, RING_GSVS_GS, false));
for (unsigned stream = 0; stream < 4; stream++) {
@@ -1248,9 +1246,9 @@ ac_setup_rings(struct radv_shader_context *ctx)
if (ctx->stage == MESA_SHADER_TESS_CTRL || ctx->stage == MESA_SHADER_TESS_EVAL) {
ctx->hs_ring_tess_offchip = ac_build_load_to_sgpr(
&ctx->ac, ctx->ac.i8, ctx->ring_offsets, LLVMConstInt(ctx->ac.i32, RING_HS_TESS_OFFCHIP, false));
&ctx->ac, ring_offsets, LLVMConstInt(ctx->ac.i32, RING_HS_TESS_OFFCHIP, false));
ctx->hs_ring_tess_factor = ac_build_load_to_sgpr(
&ctx->ac, ctx->ac.i8, ctx->ring_offsets, LLVMConstInt(ctx->ac.i32, RING_HS_TESS_FACTOR, false));
&ctx->ac, ring_offsets, LLVMConstInt(ctx->ac.i32, RING_HS_TESS_FACTOR, false));
}
}