mesa: turn on reporting of GLSL version 1.20
The new array features, precision/invariant/centroid qualifiers, etc. were done a while back. The glGetString(GL_SHADING_LANGUAGE_VERSION) query returns "1.20" now (for drivers that support it anyway).
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@@ -208,7 +208,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
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#endif
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#if FEATURE_ARB_shading_language_120
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ctx->Extensions.ARB_shading_language_120 = GL_FALSE; /* not quite done */
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ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
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#endif
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ctx->Extensions.ARB_shadow = GL_TRUE;
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ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
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@@ -433,7 +433,7 @@ _mesa_enable_2_1_extensions(GLcontext *ctx)
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ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
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#endif
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#ifdef FEATURE_ARB_shading_language_120
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ctx->Extensions.ARB_shading_language_120 = GL_FALSE; /* not quite done */
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ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
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#endif
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}
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@@ -93,7 +93,7 @@ compute_version(const GLcontext *ctx)
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(ctx->Extensions.EXT_stencil_two_side
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|| ctx->Extensions.ATI_separate_stencil));
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const GLboolean ver_2_1 = (ver_2_0 &&
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/*ctx->Extensions.ARB_shading_language_120 &&*/
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ctx->Extensions.ARB_shading_language_120 &&
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ctx->Extensions.EXT_pixel_buffer_object &&
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ctx->Extensions.EXT_texture_sRGB);
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if (ver_2_1)
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