intel/fs: Drop the gl_program from fs_visitor

It's not used by anything anymore now that so much lowering has been
moved into NIR.  Sadly, we still need on in brw_compile_gs() for
geometry shaders on Sandy Bridge.  Short of a lot of pointless work,
that one's probably not going away.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jason Ekstrand
2019-08-23 15:33:24 -05:00
parent 5ff41b9fc5
commit f58e0405b6
15 changed files with 17 additions and 31 deletions

View File

@@ -1319,7 +1319,6 @@ brw_compile_tes(const struct brw_compiler *compiler, void *log_data,
const struct brw_vue_map *input_vue_map,
struct brw_tes_prog_data *prog_data,
struct nir_shader *shader,
struct gl_program *prog,
int shader_time_index,
struct brw_compile_stats *stats,
char **error_str);
@@ -1383,7 +1382,6 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
const struct brw_wm_prog_key *key,
struct brw_wm_prog_data *prog_data,
struct nir_shader *shader,
struct gl_program *prog,
int shader_time_index8,
int shader_time_index16,
int shader_time_index32,