intel/fs: Drop the gl_program from fs_visitor
It's not used by anything anymore now that so much lowering has been moved into NIR. Sadly, we still need on in brw_compile_gs() for geometry shaders on Sandy Bridge. Short of a lot of pointless work, that one's probably not going away. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -1319,7 +1319,6 @@ brw_compile_tes(const struct brw_compiler *compiler, void *log_data,
|
||||
const struct brw_vue_map *input_vue_map,
|
||||
struct brw_tes_prog_data *prog_data,
|
||||
struct nir_shader *shader,
|
||||
struct gl_program *prog,
|
||||
int shader_time_index,
|
||||
struct brw_compile_stats *stats,
|
||||
char **error_str);
|
||||
@@ -1383,7 +1382,6 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
|
||||
const struct brw_wm_prog_key *key,
|
||||
struct brw_wm_prog_data *prog_data,
|
||||
struct nir_shader *shader,
|
||||
struct gl_program *prog,
|
||||
int shader_time_index8,
|
||||
int shader_time_index16,
|
||||
int shader_time_index32,
|
||||
|
Reference in New Issue
Block a user