Merge branch 'mesa_7_5_branch'
Conflicts: progs/util/extfuncs.h
This commit is contained in:
@@ -145,6 +145,13 @@ engine.o: engine.c trackball.h
|
||||
$(APP_CC) -c -I$(INCDIR) $(CFLAGS) engine.c
|
||||
|
||||
|
||||
fbotexture: fbotexture.o
|
||||
$(APP_CC) $(CFLAGS) $(LDFLAGS) fbotexture.o $(LIBS) -o $@
|
||||
|
||||
fbotexture.o: fbotexture.c extfuncs.h
|
||||
$(APP_CC) -c -I$(INCDIR) $(CFLAGS) fbotexture.c
|
||||
|
||||
|
||||
fslight: fslight.o
|
||||
$(APP_CC) $(CFLAGS) $(LDFLAGS) fslight.o $(LIBS) -o $@
|
||||
|
||||
|
@@ -9,13 +9,13 @@
|
||||
*/
|
||||
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <GL/glut.h>
|
||||
#include <assert.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
#include "extfuncs.h"
|
||||
|
||||
/* For debug */
|
||||
#define DEPTH 1
|
||||
@@ -80,9 +80,9 @@ RenderTexture(void)
|
||||
glTranslatef(0.0, 0.0, -15.0);
|
||||
|
||||
/* draw to texture image */
|
||||
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
|
||||
glBindFramebuffer_func(GL_FRAMEBUFFER_EXT, MyFB);
|
||||
|
||||
status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
|
||||
status = glCheckFramebufferStatus_func(GL_FRAMEBUFFER_EXT);
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
|
||||
printf("Framebuffer incomplete!!!\n");
|
||||
}
|
||||
@@ -171,7 +171,7 @@ RenderTexture(void)
|
||||
|
||||
#if DRAW
|
||||
/* Bind normal framebuffer */
|
||||
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
||||
glBindFramebuffer_func(GL_FRAMEBUFFER_EXT, 0);
|
||||
#endif
|
||||
|
||||
CheckError(__LINE__);
|
||||
@@ -252,12 +252,12 @@ static void
|
||||
CleanUp(void)
|
||||
{
|
||||
#if DEPTH
|
||||
glDeleteRenderbuffersEXT(1, &DepthRB);
|
||||
glDeleteRenderbuffers_func(1, &DepthRB);
|
||||
#endif
|
||||
#if STENCIL
|
||||
glDeleteRenderbuffersEXT(1, &StencilRB);
|
||||
glDeleteRenderbuffers_func(1, &StencilRB);
|
||||
#endif
|
||||
glDeleteFramebuffersEXT(1, &MyFB);
|
||||
glDeleteFramebuffers_func(1, &MyFB);
|
||||
|
||||
glDeleteTextures(1, &TexObj);
|
||||
|
||||
@@ -318,14 +318,14 @@ AttachDepthAndStencilBuffers(GLuint fbo,
|
||||
|
||||
*depthRbOut = *stencilRbOut = 0;
|
||||
|
||||
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo);
|
||||
glBindFramebuffer_func(GL_FRAMEBUFFER_EXT, fbo);
|
||||
|
||||
if (tryDepthStencil) {
|
||||
GLuint rb;
|
||||
|
||||
glGenRenderbuffersEXT(1, &rb);
|
||||
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, rb);
|
||||
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
|
||||
glGenRenderbuffers_func(1, &rb);
|
||||
glBindRenderbuffer_func(GL_RENDERBUFFER_EXT, rb);
|
||||
glRenderbufferStorage_func(GL_RENDERBUFFER_EXT,
|
||||
GL_DEPTH24_STENCIL8_EXT,
|
||||
width, height);
|
||||
if (glGetError())
|
||||
@@ -333,7 +333,7 @@ AttachDepthAndStencilBuffers(GLuint fbo,
|
||||
|
||||
if (bindDepthStencil) {
|
||||
/* attach to both depth and stencil at once */
|
||||
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
|
||||
glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT,
|
||||
GL_DEPTH_STENCIL_ATTACHMENT,
|
||||
GL_RENDERBUFFER_EXT, rb);
|
||||
if (glGetError())
|
||||
@@ -341,21 +341,21 @@ AttachDepthAndStencilBuffers(GLuint fbo,
|
||||
}
|
||||
else {
|
||||
/* attach to depth attachment point */
|
||||
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
|
||||
glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT,
|
||||
GL_DEPTH_ATTACHMENT_EXT,
|
||||
GL_RENDERBUFFER_EXT, rb);
|
||||
if (glGetError())
|
||||
return GL_FALSE;
|
||||
|
||||
/* and attach to stencil attachment point */
|
||||
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
|
||||
glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT,
|
||||
GL_STENCIL_ATTACHMENT_EXT,
|
||||
GL_RENDERBUFFER_EXT, rb);
|
||||
if (glGetError())
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
|
||||
status = glCheckFramebufferStatus_func(GL_FRAMEBUFFER_EXT);
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE_EXT)
|
||||
return GL_FALSE;
|
||||
|
||||
@@ -367,22 +367,22 @@ AttachDepthAndStencilBuffers(GLuint fbo,
|
||||
{
|
||||
GLuint rb;
|
||||
|
||||
glGenRenderbuffersEXT(1, &rb);
|
||||
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, rb);
|
||||
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
|
||||
glGenRenderbuffers_func(1, &rb);
|
||||
glBindRenderbuffer_func(GL_RENDERBUFFER_EXT, rb);
|
||||
glRenderbufferStorage_func(GL_RENDERBUFFER_EXT,
|
||||
GL_DEPTH_COMPONENT,
|
||||
width, height);
|
||||
if (glGetError())
|
||||
return GL_FALSE;
|
||||
|
||||
/* attach to depth attachment point */
|
||||
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
|
||||
glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT,
|
||||
GL_DEPTH_ATTACHMENT_EXT,
|
||||
GL_RENDERBUFFER_EXT, rb);
|
||||
if (glGetError())
|
||||
return GL_FALSE;
|
||||
|
||||
status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
|
||||
status = glCheckFramebufferStatus_func(GL_FRAMEBUFFER_EXT);
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE_EXT)
|
||||
return GL_FALSE;
|
||||
|
||||
@@ -393,26 +393,26 @@ AttachDepthAndStencilBuffers(GLuint fbo,
|
||||
{
|
||||
GLuint rb;
|
||||
|
||||
glGenRenderbuffersEXT(1, &rb);
|
||||
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, rb);
|
||||
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
|
||||
glGenRenderbuffers_func(1, &rb);
|
||||
glBindRenderbuffer_func(GL_RENDERBUFFER_EXT, rb);
|
||||
glRenderbufferStorage_func(GL_RENDERBUFFER_EXT,
|
||||
GL_STENCIL_INDEX,
|
||||
width, height);
|
||||
if (glGetError())
|
||||
return GL_FALSE;
|
||||
|
||||
/* attach to depth attachment point */
|
||||
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
|
||||
glFramebufferRenderbuffer_func(GL_FRAMEBUFFER_EXT,
|
||||
GL_STENCIL_ATTACHMENT_EXT,
|
||||
GL_RENDERBUFFER_EXT, rb);
|
||||
if (glGetError())
|
||||
return GL_FALSE;
|
||||
|
||||
status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
|
||||
status = glCheckFramebufferStatus_func(GL_FRAMEBUFFER_EXT);
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
|
||||
glDeleteRenderbuffersEXT(1, depthRbOut);
|
||||
glDeleteRenderbuffers_func(1, depthRbOut);
|
||||
*depthRbOut = 0;
|
||||
glDeleteRenderbuffersEXT(1, &rb);
|
||||
glDeleteRenderbuffers_func(1, &rb);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@@ -463,6 +463,37 @@ ParseArgs(int argc, char *argv[])
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
SetupFunctionPointers(void)
|
||||
{
|
||||
GetExtensionFuncs();
|
||||
|
||||
if (Use_ARB_fbo) {
|
||||
/* no-op: use the ARB functions as-is */
|
||||
}
|
||||
else {
|
||||
/* set the ARB-flavor function pointers to point to the EXT functions */
|
||||
glIsRenderbuffer_func = glIsRenderbufferEXT_func;
|
||||
glBindRenderbuffer_func = glBindRenderbufferEXT_func;
|
||||
glDeleteRenderbuffers_func = glDeleteRenderbuffersEXT_func;
|
||||
glGenRenderbuffers_func = glGenRenderbuffersEXT_func;
|
||||
glRenderbufferStorage_func = glRenderbufferStorageEXT_func;
|
||||
glGetRenderbufferParameteriv_func = glGetRenderbufferParameterivEXT_func;
|
||||
glIsFramebuffer_func = glIsFramebufferEXT_func;
|
||||
glBindFramebuffer_func = glBindFramebufferEXT_func;
|
||||
glDeleteFramebuffers_func = glDeleteFramebuffersEXT_func;
|
||||
glGenFramebuffers_func = glGenFramebuffersEXT_func;
|
||||
glCheckFramebufferStatus_func = glCheckFramebufferStatusEXT_func;
|
||||
glFramebufferTexture1D_func = glFramebufferTexture1DEXT_func;
|
||||
glFramebufferTexture2D_func = glFramebufferTexture2DEXT_func;
|
||||
glFramebufferTexture3D_func = glFramebufferTexture3DEXT_func;
|
||||
glFramebufferRenderbuffer_func = glFramebufferRenderbufferEXT_func;
|
||||
glGetFramebufferAttachmentParameteriv_func = glGetFramebufferAttachmentParameterivEXT_func;
|
||||
glGenerateMipmap_func = glGenerateMipmapEXT_func;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Make FBO to render into given texture.
|
||||
*/
|
||||
@@ -472,10 +503,10 @@ MakeFBO_RenderTexture(GLuint TexObj)
|
||||
GLuint fb;
|
||||
GLint sizeFudge = 0;
|
||||
|
||||
glGenFramebuffersEXT(1, &fb);
|
||||
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fb);
|
||||
glGenFramebuffers_func(1, &fb);
|
||||
glBindFramebuffer_func(GL_FRAMEBUFFER_EXT, fb);
|
||||
/* Render color to texture */
|
||||
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
||||
glFramebufferTexture2D_func(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
||||
TexTarget, TexObj, TextureLevel);
|
||||
|
||||
if (Use_ARB_fbo) {
|
||||
@@ -512,26 +543,26 @@ MakeFBO_RenderTexture(GLuint TexObj)
|
||||
{
|
||||
GLint bits, w, h;
|
||||
|
||||
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRB);
|
||||
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
|
||||
glBindRenderbuffer_func(GL_RENDERBUFFER_EXT, DepthRB);
|
||||
glGetRenderbufferParameteriv_func(GL_RENDERBUFFER_EXT,
|
||||
GL_RENDERBUFFER_WIDTH_EXT, &w);
|
||||
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
|
||||
glGetRenderbufferParameteriv_func(GL_RENDERBUFFER_EXT,
|
||||
GL_RENDERBUFFER_HEIGHT_EXT, &h);
|
||||
printf("Color/Texture size: %d x %d\n", TexWidth, TexHeight);
|
||||
printf("Depth buffer size: %d x %d\n", w, h);
|
||||
|
||||
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
|
||||
glGetRenderbufferParameteriv_func(GL_RENDERBUFFER_EXT,
|
||||
GL_RENDERBUFFER_DEPTH_SIZE_EXT, &bits);
|
||||
printf("Depth renderbuffer size = %d bits\n", bits);
|
||||
|
||||
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, StencilRB);
|
||||
glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
|
||||
glBindRenderbuffer_func(GL_RENDERBUFFER_EXT, StencilRB);
|
||||
glGetRenderbufferParameteriv_func(GL_RENDERBUFFER_EXT,
|
||||
GL_RENDERBUFFER_STENCIL_SIZE_EXT, &bits);
|
||||
printf("Stencil renderbuffer size = %d bits\n", bits);
|
||||
}
|
||||
|
||||
/* bind the regular framebuffer */
|
||||
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
||||
glBindFramebuffer_func(GL_FRAMEBUFFER_EXT, 0);
|
||||
|
||||
return fb;
|
||||
}
|
||||
@@ -547,6 +578,8 @@ Init(void)
|
||||
|
||||
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
|
||||
|
||||
SetupFunctionPointers();
|
||||
|
||||
/* lighting */
|
||||
{
|
||||
static const GLfloat mat[4] = { 1.0, 0.5, 0.5, 1.0 };
|
||||
@@ -605,7 +638,6 @@ main(int argc, char *argv[])
|
||||
glutInitWindowSize(Width, Height);
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
|
||||
Win = glutCreateWindow(argv[0]);
|
||||
glewInit();
|
||||
glutReshapeFunc(Reshape);
|
||||
glutKeyboardFunc(Key);
|
||||
glutDisplayFunc(Display);
|
||||
|
@@ -95,6 +95,47 @@ static PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB_func = NULL;
|
||||
static PFNGLMAPBUFFERARBPROC glMapBufferARB_func = NULL;
|
||||
static PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB_func = NULL;
|
||||
|
||||
/* GL_EXT_framebuffer_object */
|
||||
static PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT_func = NULL;
|
||||
static PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT_func = NULL;
|
||||
static PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT_func = NULL;
|
||||
static PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT_func = NULL;
|
||||
static PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT_func = NULL;
|
||||
static PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT_func = NULL;
|
||||
static PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT_func = NULL;
|
||||
static PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT_func = NULL;
|
||||
static PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT_func = NULL;
|
||||
static PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT_func = NULL;
|
||||
static PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT_func = NULL;
|
||||
static PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT_func = NULL;
|
||||
static PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT_func = NULL;
|
||||
static PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT_func = NULL;
|
||||
static PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT_func = NULL;
|
||||
static PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT_func = NULL;
|
||||
static PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT_func = NULL;
|
||||
|
||||
/* GL_ARB_framebuffer_object */
|
||||
static PFNGLISRENDERBUFFERPROC glIsRenderbuffer_func = NULL;
|
||||
static PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer_func = NULL;
|
||||
static PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers_func = NULL;
|
||||
static PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers_func = NULL;
|
||||
static PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage_func = NULL;
|
||||
static PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv_func = NULL;
|
||||
static PFNGLISFRAMEBUFFERPROC glIsFramebuffer_func = NULL;
|
||||
static PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer_func = NULL;
|
||||
static PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers_func = NULL;
|
||||
static PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers_func = NULL;
|
||||
static PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus_func = NULL;
|
||||
static PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D_func = NULL;
|
||||
static PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D_func = NULL;
|
||||
static PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D_func = NULL;
|
||||
static PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer_func = NULL;
|
||||
static PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv_func = NULL;
|
||||
static PFNGLGENERATEMIPMAPPROC glGenerateMipmap_func = NULL;
|
||||
static PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer_func = NULL;
|
||||
static PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample_func = NULL;
|
||||
static PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer_func = NULL;
|
||||
|
||||
|
||||
static void
|
||||
GetExtensionFuncs(void)
|
||||
@@ -192,5 +233,45 @@ GetExtensionFuncs(void)
|
||||
glMapBufferARB_func = (PFNGLMAPBUFFERARBPROC) glutGetProcAddress("glMapBufferARB");
|
||||
glUnmapBufferARB_func = (PFNGLUNMAPBUFFERARBPROC) glutGetProcAddress("glUnmapBufferARB");
|
||||
|
||||
/* GL_EXT_framebuffer_object */
|
||||
glIsRenderbufferEXT_func = (PFNGLISRENDERBUFFEREXTPROC) glutGetProcAddress("glIsRenderbufferEXT");
|
||||
glBindRenderbufferEXT_func = (PFNGLBINDRENDERBUFFEREXTPROC) glutGetProcAddress("glBindRenderbufferEXT");
|
||||
glDeleteRenderbuffersEXT_func = (PFNGLDELETERENDERBUFFERSEXTPROC) glutGetProcAddress("glDeleteRenderbuffersEXT");
|
||||
glGenRenderbuffersEXT_func = (PFNGLGENRENDERBUFFERSEXTPROC) glutGetProcAddress("glGenRenderbuffersEXT");
|
||||
glRenderbufferStorageEXT_func = (PFNGLRENDERBUFFERSTORAGEEXTPROC) glutGetProcAddress("glRenderbufferStorageEXT");
|
||||
glGetRenderbufferParameterivEXT_func = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) glutGetProcAddress("glGetRenderbufferParameterivEXT");
|
||||
glIsFramebufferEXT_func = (PFNGLISFRAMEBUFFEREXTPROC) glutGetProcAddress("glIsFramebufferEXT");
|
||||
glBindFramebufferEXT_func = (PFNGLBINDFRAMEBUFFEREXTPROC) glutGetProcAddress("glBindFramebufferEXT");
|
||||
glDeleteFramebuffersEXT_func = (PFNGLDELETEFRAMEBUFFERSEXTPROC) glutGetProcAddress("glDeleteFramebuffersEXT");
|
||||
glGenFramebuffersEXT_func = (PFNGLGENFRAMEBUFFERSEXTPROC) glutGetProcAddress("glGenFramebuffersEXT");
|
||||
glCheckFramebufferStatusEXT_func = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) glutGetProcAddress("glCheckFramebufferStatusEXT");
|
||||
glFramebufferTexture1DEXT_func = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) glutGetProcAddress("glFramebufferTexture1DEXT");
|
||||
glFramebufferTexture2DEXT_func = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) glutGetProcAddress("glFramebufferTexture2DEXT");
|
||||
glFramebufferTexture3DEXT_func = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) glutGetProcAddress("glFramebufferTexture3DEXT");
|
||||
glFramebufferRenderbufferEXT_func = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) glutGetProcAddress("glFramebufferRenderbufferEXT");
|
||||
glGetFramebufferAttachmentParameterivEXT_func = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) glutGetProcAddress("glGetFramebufferAttachmentParameterivEXT");
|
||||
glGenerateMipmapEXT_func = (PFNGLGENERATEMIPMAPEXTPROC) glutGetProcAddress("glGenerateMipmapEXT");
|
||||
|
||||
/* GL_ARB_framebuffer_object */
|
||||
glIsRenderbuffer_func = (PFNGLISRENDERBUFFERPROC) glutGetProcAddress("glIsRenderbuffer");
|
||||
glBindRenderbuffer_func = (PFNGLBINDRENDERBUFFERPROC) glutGetProcAddress("glBindRenderbuffer");
|
||||
glDeleteRenderbuffers_func = (PFNGLDELETERENDERBUFFERSPROC) glutGetProcAddress("glDeleteRenderbuffers");
|
||||
glGenRenderbuffers_func = (PFNGLGENRENDERBUFFERSPROC) glutGetProcAddress("glGenRenderbuffers");
|
||||
glRenderbufferStorage_func = (PFNGLRENDERBUFFERSTORAGEPROC) glutGetProcAddress("glRenderbufferStorage");
|
||||
glGetRenderbufferParameteriv_func = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) glutGetProcAddress("glGetRenderbufferParameteriv");
|
||||
glIsFramebuffer_func = (PFNGLISFRAMEBUFFERPROC) glutGetProcAddress("glIsFramebuffer");
|
||||
glBindFramebuffer_func = (PFNGLBINDFRAMEBUFFERPROC) glutGetProcAddress("glBindFramebuffer");
|
||||
glDeleteFramebuffers_func = (PFNGLDELETEFRAMEBUFFERSPROC) glutGetProcAddress("glDeleteFramebuffers");
|
||||
glGenFramebuffers_func = (PFNGLGENFRAMEBUFFERSPROC) glutGetProcAddress("glGenFramebuffers");
|
||||
glCheckFramebufferStatus_func = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) glutGetProcAddress("glCheckFramebufferStatus");
|
||||
glFramebufferTexture1D_func = (PFNGLFRAMEBUFFERTEXTURE1DPROC) glutGetProcAddress("glFramebufferTexture1D");
|
||||
glFramebufferTexture2D_func = (PFNGLFRAMEBUFFERTEXTURE2DPROC) glutGetProcAddress("glFramebufferTexture2D");
|
||||
glFramebufferTexture3D_func = (PFNGLFRAMEBUFFERTEXTURE3DPROC) glutGetProcAddress("glFramebufferTexture3D");
|
||||
glFramebufferRenderbuffer_func = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) glutGetProcAddress("glFramebufferRenderbuffer");
|
||||
glGetFramebufferAttachmentParameteriv_func = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) glutGetProcAddress("glGetFramebufferAttachmentParameteriv");
|
||||
glGenerateMipmap_func = (PFNGLGENERATEMIPMAPPROC) glutGetProcAddress("glGenerateMipmap");
|
||||
glBlitFramebuffer_func = (PFNGLBLITFRAMEBUFFERPROC) glutGetProcAddress("glBlitFramebuffer");
|
||||
glRenderbufferStorageMultisample_func = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) glutGetProcAddress("glRenderbufferStorageMultisample");
|
||||
glFramebufferTextureLayer_func = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) glutGetProcAddress("glFramebufferTextureLayer");
|
||||
}
|
||||
|
||||
|
@@ -563,7 +563,11 @@ pf_is_depth_and_stencil( enum pipe_format format )
|
||||
}
|
||||
|
||||
/** DEPRECATED: For backwards compatibility */
|
||||
#define pf_is_depth_stencil pf_is_depth_or_stencil
|
||||
static INLINE boolean
|
||||
pf_is_depth_stencil( enum pipe_format format )
|
||||
{
|
||||
return pf_is_depth_or_stencil( format );
|
||||
}
|
||||
|
||||
static INLINE boolean
|
||||
pf_is_compressed( enum pipe_format format )
|
||||
|
Reference in New Issue
Block a user