st/mesa/glsl: add new is_arb_asm flag in gl_program
Set the flag via the _mesa_init_gl_program() and NewProgram() helpers. In i965 we currently check for the existance of gl_shader_program to decide if this is an ARB assembly style program or not. Adding a flag makes the code clearer and will help removes a dependency on gl_shader_program in the i965 codegen functions. Also this will allow use to skip initialising sampler units for linked shaders, we currently memset it to zero again during linking. Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
@@ -2202,7 +2202,7 @@ link_intrastage_shaders(void *mem_ctx,
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struct gl_program *gl_prog =
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ctx->Driver.NewProgram(ctx,
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_mesa_shader_stage_to_program(shader_list[0]->Stage),
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prog->Name);
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prog->Name, false);
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if (!gl_prog) {
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prog->data->LinkStatus = false;
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_mesa_delete_linked_shader(ctx, linked);
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@@ -100,12 +100,13 @@ private:
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};
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void
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init_gl_program(struct gl_program *prog, GLenum target)
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init_gl_program(struct gl_program *prog, GLenum target, bool is_arb_asm)
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{
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mtx_init(&prog->Mutex, mtx_plain);
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prog->RefCount = 1;
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prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
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prog->is_arb_asm = is_arb_asm;
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/* default mapping from samplers to texture units */
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for (int i = 0; i < MAX_SAMPLERS; i++)
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@@ -113,7 +114,7 @@ init_gl_program(struct gl_program *prog, GLenum target)
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}
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struct gl_program *
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new_program(struct gl_context *ctx, GLenum target, GLuint id)
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new_program(struct gl_context *ctx, GLenum target, GLuint id, bool is_arb_asm)
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{
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switch (target) {
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case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
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@@ -123,7 +124,7 @@ new_program(struct gl_context *ctx, GLenum target, GLuint id)
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case GL_FRAGMENT_PROGRAM_ARB:
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case GL_COMPUTE_PROGRAM_NV: {
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struct gl_program *prog = rzalloc(NULL, struct gl_program);
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init_gl_program(prog, target);
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init_gl_program(prog, target, is_arb_asm);
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return prog;
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}
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default:
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@@ -1144,12 +1144,13 @@ i915BindProgram(struct gl_context * ctx, GLenum target, struct gl_program *prog)
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}
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static struct gl_program *
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i915NewProgram(struct gl_context * ctx, GLenum target, GLuint id)
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i915NewProgram(struct gl_context * ctx, GLenum target, GLuint id,
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bool is_arb_asm)
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{
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switch (target) {
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case GL_VERTEX_PROGRAM_ARB: {
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struct gl_program *prog = rzalloc(NULL, struct gl_program);
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return _mesa_init_gl_program(prog, target, id);
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return _mesa_init_gl_program(prog, target, id, is_arb_asm);
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}
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case GL_FRAGMENT_PROGRAM_ARB:{
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@@ -1158,7 +1159,8 @@ i915NewProgram(struct gl_context * ctx, GLenum target, GLuint id)
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if (prog) {
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i915_init_program(I915_CONTEXT(ctx), prog);
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return _mesa_init_gl_program(&prog->FragProg, target, id);
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return _mesa_init_gl_program(&prog->FragProg, target, id,
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is_arb_asm);
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}
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else
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return NULL;
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@@ -1167,7 +1169,7 @@ i915NewProgram(struct gl_context * ctx, GLenum target, GLuint id)
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default:
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/* Just fallback:
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*/
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return _mesa_new_program(ctx, target, id);
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return _mesa_new_program(ctx, target, id, is_arb_asm);
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}
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}
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@@ -136,9 +136,8 @@ get_new_program_id(struct intel_screen *screen)
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return id;
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}
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static struct gl_program *brwNewProgram( struct gl_context *ctx,
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GLenum target,
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GLuint id )
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static struct gl_program *brwNewProgram(struct gl_context *ctx, GLenum target,
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GLuint id, bool is_arb_asm)
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{
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struct brw_context *brw = brw_context(ctx);
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@@ -152,7 +151,7 @@ static struct gl_program *brwNewProgram( struct gl_context *ctx,
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if (prog) {
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prog->id = get_new_program_id(brw->screen);
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return _mesa_init_gl_program(&prog->program, target, id);
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return _mesa_init_gl_program(&prog->program, target, id, is_arb_asm);
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}
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else
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return NULL;
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@@ -171,7 +170,7 @@ static struct gl_program *brwNewProgram( struct gl_context *ctx,
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if (prog) {
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prog->id = get_new_program_id(brw->screen);
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return _mesa_init_gl_program(&prog->program, target, id);
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return _mesa_init_gl_program(&prog->program, target, id, is_arb_asm);
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}
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else
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return NULL;
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@@ -1199,17 +1199,18 @@ r200BindProgram(struct gl_context *ctx, GLenum target, struct gl_program *prog)
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}
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static struct gl_program *
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r200NewProgram(struct gl_context *ctx, GLenum target, GLuint id)
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r200NewProgram(struct gl_context *ctx, GLenum target, GLuint id,
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bool is_arb_asm)
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{
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switch(target){
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case GL_VERTEX_PROGRAM_ARB: {
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struct r200_vertex_program *vp = rzalloc(NULL,
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struct r200_vertex_program);
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return _mesa_init_gl_program(&vp->mesa_program, target, id);
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return _mesa_init_gl_program(&vp->mesa_program, target, id, is_arb_asm);
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}
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case GL_FRAGMENT_PROGRAM_ARB: {
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struct gl_program *prog = rzalloc(NULL, struct gl_program);
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return _mesa_init_gl_program(prog, target, id);
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return _mesa_init_gl_program(prog, target, id, is_arb_asm);
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}
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default:
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_mesa_problem(ctx, "Bad target in r200NewProgram");
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@@ -83,7 +83,7 @@ _mesa_BindProgramARB(GLenum target, GLuint id)
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newProg = _mesa_lookup_program(ctx, id);
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if (!newProg || newProg == &_mesa_DummyProgram) {
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/* allocate a new program now */
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newProg = ctx->Driver.NewProgram(ctx, target, id);
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newProg = ctx->Driver.NewProgram(ctx, target, id, true);
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if (!newProg) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramARB");
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return;
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@@ -474,7 +474,7 @@ struct dd_function_table {
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struct gl_program *prog);
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/** Allocate a new program */
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struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target,
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GLuint id);
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GLuint id, bool is_arb_asm);
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/** Delete a program */
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void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
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/**
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@@ -1671,7 +1671,7 @@ _mesa_get_fixed_func_vertex_program(struct gl_context *ctx)
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if (0)
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printf("Build new TNL program\n");
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prog = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
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prog = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0, true);
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if (!prog)
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return NULL;
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@@ -1925,6 +1925,8 @@ struct gl_program
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struct nir_shader *nir;
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bool is_arb_asm; /** Is this an ARB assembly-style program */
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GLbitfield64 SecondaryOutputsWritten; /**< Subset of OutputsWritten outputs written with non-zero index. */
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GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
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GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
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@@ -70,9 +70,9 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
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shared->Programs = _mesa_NewHashTable();
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shared->DefaultVertexProgram =
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ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
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ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0, true);
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shared->DefaultFragmentProgram =
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ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
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ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0, true);
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shared->ATIShaders = _mesa_NewHashTable();
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shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
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@@ -178,7 +178,8 @@ _mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string)
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* Initialize a new gl_program object.
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*/
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struct gl_program *
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_mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id)
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_mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id,
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bool is_arb_asm)
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{
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GLuint i;
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@@ -192,6 +193,7 @@ _mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id)
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prog->RefCount = 1;
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prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
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prog->info.stage = _mesa_program_enum_to_shader_stage(target);
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prog->is_arb_asm = is_arb_asm;
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/* default mapping from samplers to texture units */
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for (i = 0; i < MAX_SAMPLERS; i++)
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@@ -214,7 +216,8 @@ _mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id)
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* \return pointer to new program object
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*/
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struct gl_program *
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_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id)
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_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id,
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bool is_arb_asm)
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{
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switch (target) {
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case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
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@@ -224,7 +227,7 @@ _mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id)
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case GL_FRAGMENT_PROGRAM_ARB:
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case GL_COMPUTE_PROGRAM_NV: {
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struct gl_program *prog = rzalloc(NULL, struct gl_program);
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return _mesa_init_gl_program(prog, target, id);
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return _mesa_init_gl_program(prog, target, id, is_arb_asm);
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}
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default:
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_mesa_problem(ctx, "bad target in _mesa_new_program");
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@@ -64,10 +64,12 @@ extern void
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_mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string);
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extern struct gl_program *
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_mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id);
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_mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id,
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bool is_arb_asm);
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extern struct gl_program *
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_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id);
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_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id,
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bool is_arb_asm);
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extern void
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_mesa_delete_program(struct gl_context *ctx, struct gl_program *prog);
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@@ -54,38 +54,39 @@
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* fragment program.
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*/
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static struct gl_program *
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st_new_program(struct gl_context *ctx, GLenum target, GLuint id)
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st_new_program(struct gl_context *ctx, GLenum target, GLuint id,
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bool is_arb_asm)
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{
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switch (target) {
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case GL_VERTEX_PROGRAM_ARB: {
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struct st_vertex_program *prog = rzalloc(NULL,
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struct st_vertex_program);
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return _mesa_init_gl_program(&prog->Base, target, id);
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return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
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}
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case GL_FRAGMENT_PROGRAM_ARB: {
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struct st_fragment_program *prog = rzalloc(NULL,
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struct st_fragment_program);
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return _mesa_init_gl_program(&prog->Base, target, id);
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return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
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}
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case GL_GEOMETRY_PROGRAM_NV: {
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struct st_geometry_program *prog = rzalloc(NULL,
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struct st_geometry_program);
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return _mesa_init_gl_program(&prog->Base, target, id);
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return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
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}
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case GL_TESS_CONTROL_PROGRAM_NV: {
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struct st_tessctrl_program *prog = rzalloc(NULL,
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struct st_tessctrl_program);
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return _mesa_init_gl_program(&prog->Base, target, id);
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return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
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}
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case GL_TESS_EVALUATION_PROGRAM_NV: {
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struct st_tesseval_program *prog = rzalloc(NULL,
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struct st_tesseval_program);
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return _mesa_init_gl_program(&prog->Base, target, id);
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return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
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}
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case GL_COMPUTE_PROGRAM_NV: {
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struct st_compute_program *prog = rzalloc(NULL,
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struct st_compute_program);
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return _mesa_init_gl_program(&prog->Base, target, id);
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return _mesa_init_gl_program(&prog->Base, target, id, is_arb_asm);
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}
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default:
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assert(0);
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@@ -290,7 +291,7 @@ static struct gl_program *
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st_new_ati_fs(struct gl_context *ctx, struct ati_fragment_shader *curProg)
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{
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struct gl_program *prog = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
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curProg->Id);
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curProg->Id, true);
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struct st_fragment_program *stfp = (struct st_fragment_program *)prog;
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stfp->ati_fs = curProg;
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return prog;
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