nir: Add gl_PointCoord system value
gl_PointCoord handling needs some special bits set in lima/ppir code generation. Treating gl_PointCoord as a system value makes it easier to distinguish from a regular varying. Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de> Reviewed-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -238,6 +238,7 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader,
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case nir_intrinsic_load_draw_id:
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case nir_intrinsic_load_frag_coord:
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case nir_intrinsic_load_point_coord:
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case nir_intrinsic_load_front_face:
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case nir_intrinsic_load_vertex_id:
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case nir_intrinsic_load_vertex_id_zero_base:
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