st/mesa: formatting, whitespace fixes

This commit is contained in:
Brian Paul
2011-01-20 08:38:19 -07:00
parent c20778e76f
commit f579a05a9f
2 changed files with 18 additions and 17 deletions

View File

@@ -45,6 +45,7 @@
#include "util/u_inlines.h"
#include "cso_cache/cso_context.h"
/**
* Combine depth texture mode with "swizzle" so that depth mode swizzling
* takes place before texture swizzling, and return the resulting swizzle.
@@ -54,8 +55,8 @@
* \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4.
* \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA, GL_RED.
*/
static GLuint apply_depthmode(enum pipe_format format,
GLuint swizzle, GLenum depthmode)
static GLuint
apply_depthmode(enum pipe_format format, GLuint swizzle, GLenum depthmode)
{
const struct util_format_description *desc =
util_format_description(format);
@@ -109,6 +110,7 @@ static GLuint apply_depthmode(enum pipe_format format,
return MAKE_SWIZZLE4(swiz[0], swiz[1], swiz[2], swiz[3]);
}
/**
* Return TRUE if the swizzling described by "swizzle" and
* "depthmode" (for depth textures only) is different from the swizzling
@@ -118,8 +120,9 @@ static GLuint apply_depthmode(enum pipe_format format,
* \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4.
* \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA.
*/
static boolean check_sampler_swizzle(struct pipe_sampler_view *sv,
GLuint swizzle, GLenum depthmode)
static boolean
check_sampler_swizzle(struct pipe_sampler_view *sv,
GLuint swizzle, GLenum depthmode)
{
swizzle = apply_depthmode(sv->texture->format, swizzle, depthmode);
@@ -127,15 +130,15 @@ static boolean check_sampler_swizzle(struct pipe_sampler_view *sv,
(sv->swizzle_g != GET_SWZ(swizzle, 1)) ||
(sv->swizzle_b != GET_SWZ(swizzle, 2)) ||
(sv->swizzle_a != GET_SWZ(swizzle, 3)))
return true;
return false;
return TRUE;
return FALSE;
}
static INLINE struct pipe_sampler_view *
st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
struct st_texture_object *stObj,
enum pipe_format format)
{
struct pipe_sampler_view templ;
GLuint swizzle = apply_depthmode(stObj->pt->format,
@@ -161,19 +164,20 @@ static INLINE struct pipe_sampler_view *
st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj,
struct pipe_context *pipe,
enum pipe_format format)
{
if (!stObj || !stObj->pt) {
return NULL;
}
if (!stObj->sampler_view) {
stObj->sampler_view = st_create_texture_sampler_view_from_stobj(pipe, stObj, format);
stObj->sampler_view =
st_create_texture_sampler_view_from_stobj(pipe, stObj, format);
}
return stObj->sampler_view;
}
static void
update_textures(struct st_context *st)
{
@@ -221,7 +225,8 @@ update_textures(struct st_context *st)
firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
if ((stObj->base.sRGBDecode == GL_SKIP_DECODE_EXT) && (_mesa_get_format_color_encoding(firstImage->base.TexFormat) == GL_SRGB)) {
if ((stObj->base.sRGBDecode == GL_SKIP_DECODE_EXT) &&
(_mesa_get_format_color_encoding(firstImage->base.TexFormat) == GL_SRGB)) {
firstImageFormat = st_mesa_format_to_pipe_format(_mesa_get_srgb_format_linear(firstImage->base.TexFormat));
}

View File

@@ -125,9 +125,7 @@ st_create_texture_sampler_view(struct pipe_context *pipe,
{
struct pipe_sampler_view templ;
u_sampler_view_default_template(&templ,
texture,
texture->format);
u_sampler_view_default_template(&templ, texture, texture->format);
return pipe->create_sampler_view(pipe, texture, &templ);
}
@@ -140,17 +138,15 @@ st_create_texture_sampler_view_format(struct pipe_context *pipe,
{
struct pipe_sampler_view templ;
u_sampler_view_default_template(&templ,
texture,
format);
u_sampler_view_default_template(&templ, texture, format);
return pipe->create_sampler_view(pipe, texture, &templ);
}
static INLINE struct pipe_sampler_view *
st_get_texture_sampler_view(struct st_texture_object *stObj,
struct pipe_context *pipe)
{
if (!stObj || !stObj->pt) {
return NULL;