glsl: Remove bitfield_extract and bitfield_insert lowering
As far as I can tell, every driver that supports GLSL 1.30 or GL_EXT_gpu_shader4 (and therefore also enables support for GL_MESA_shader_integer_functions) also sets some subset of the various NIR lower_bitfield_extract and lower_bitfield_insert flags. v2: Declaration of 'result' still needs to be added to the IR. Noticed by marge. v3: Fix 'git rebase --autosquash' putting the v2 fix in the wrong place. I've never seen that happen before. :( Reviewed-by: Emma Anholt <emma@anholt.net> [v1] Reviewed-by: Matt Turner <mattst88@gmail.com> [v1] Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20323>
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@@ -61,8 +61,6 @@
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#define DOPS_TO_DFRAC 0x800
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#define DFREXP_DLDEXP_TO_ARITH 0x1000
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#define BIT_COUNT_TO_MATH 0x02000
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#define EXTRACT_TO_SHIFTS 0x04000
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#define INSERT_TO_SHIFTS 0x08000
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#define REVERSE_TO_SHIFTS 0x10000
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#define FIND_LSB_TO_FLOAT_CAST 0x20000
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#define FIND_MSB_TO_FLOAT_CAST 0x40000
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@@ -97,8 +95,6 @@ private:
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void dtrunc_to_dfrac(ir_expression *);
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void dsign_to_csel(ir_expression *);
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void bit_count_to_math(ir_expression *);
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void extract_to_shifts(ir_expression *);
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void insert_to_shifts(ir_expression *);
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void reverse_to_shifts(ir_expression *ir);
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void find_lsb_to_float_cast(ir_expression *ir);
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void find_msb_to_float_cast(ir_expression *ir);
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@@ -135,8 +131,6 @@ lower_instructions(exec_list *instructions, bool have_ldexp, bool have_dfrexp,
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* some caps for individual instructions.
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*/
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(!have_gpu_shader5 ? BIT_COUNT_TO_MATH |
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EXTRACT_TO_SHIFTS |
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INSERT_TO_SHIFTS |
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REVERSE_TO_SHIFTS |
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FIND_LSB_TO_FLOAT_CAST |
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FIND_MSB_TO_FLOAT_CAST |
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@@ -295,22 +289,12 @@ lower_instructions_visitor::ldexp_to_arith(ir_expression *ir)
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new(ir) ir_constant(0x80000000u, vec_elem)),
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sign_mantissa)));
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/* Don't generate new IR that would need to be lowered in an additional
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* pass.
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*/
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i.insert_before(result);
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if (!lowering(INSERT_TO_SHIFTS)) {
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i.insert_before(assign(result,
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bitfield_insert(sign_mantissa,
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i2u(resulting_biased_exp),
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new(ir) ir_constant(23u, vec_elem),
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new(ir) ir_constant(8u, vec_elem))));
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} else {
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i.insert_before(assign(result,
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bit_or(sign_mantissa,
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lshift(i2u(resulting_biased_exp),
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new(ir) ir_constant(23, vec_elem)))));
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}
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i.insert_before(assign(result,
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bitfield_insert(sign_mantissa,
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i2u(resulting_biased_exp),
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new(ir) ir_constant(23u, vec_elem),
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new(ir) ir_constant(8u, vec_elem))));
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ir->operation = ir_triop_csel;
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ir->init_num_operands();
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@@ -825,149 +809,6 @@ lower_instructions_visitor::bit_count_to_math(ir_expression *ir)
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this->progress = true;
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}
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void
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lower_instructions_visitor::extract_to_shifts(ir_expression *ir)
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{
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ir_variable *bits =
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new(ir) ir_variable(ir->operands[0]->type, "bits", ir_var_temporary);
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base_ir->insert_before(bits);
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base_ir->insert_before(assign(bits, ir->operands[2]));
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if (ir->operands[0]->type->base_type == GLSL_TYPE_UINT) {
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ir_constant *c1 =
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new(ir) ir_constant(1u, ir->operands[0]->type->vector_elements);
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ir_constant *c32 =
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new(ir) ir_constant(32u, ir->operands[0]->type->vector_elements);
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ir_constant *cFFFFFFFF =
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new(ir) ir_constant(0xFFFFFFFFu, ir->operands[0]->type->vector_elements);
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/* At least some hardware treats (x << y) as (x << (y%32)). This means
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* we'd get a mask of 0 when bits is 32. Special case it.
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*
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* mask = bits == 32 ? 0xffffffff : (1u << bits) - 1u;
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*/
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ir_expression *mask = csel(equal(bits, c32),
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cFFFFFFFF,
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sub(lshift(c1, bits), c1->clone(ir, NULL)));
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/* Section 8.8 (Integer Functions) of the GLSL 4.50 spec says:
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*
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* If bits is zero, the result will be zero.
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*
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* Since (1 << 0) - 1 == 0, we don't need to bother with the conditional
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* select as in the signed integer case.
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*
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* (value >> offset) & mask;
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*/
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ir->operation = ir_binop_bit_and;
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ir->init_num_operands();
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ir->operands[0] = rshift(ir->operands[0], ir->operands[1]);
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ir->operands[1] = mask;
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ir->operands[2] = NULL;
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} else {
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ir_constant *c0 =
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new(ir) ir_constant(int(0), ir->operands[0]->type->vector_elements);
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ir_constant *c32 =
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new(ir) ir_constant(int(32), ir->operands[0]->type->vector_elements);
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ir_variable *temp =
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new(ir) ir_variable(ir->operands[0]->type, "temp", ir_var_temporary);
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/* temp = 32 - bits; */
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base_ir->insert_before(temp);
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base_ir->insert_before(assign(temp, sub(c32, bits)));
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/* expr = value << (temp - offset)) >> temp; */
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ir_expression *expr =
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rshift(lshift(ir->operands[0], sub(temp, ir->operands[1])), temp);
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/* Section 8.8 (Integer Functions) of the GLSL 4.50 spec says:
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*
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* If bits is zero, the result will be zero.
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*
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* Due to the (x << (y%32)) behavior mentioned before, the (value <<
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* (32-0)) doesn't "erase" all of the data as we would like, so finish
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* up with:
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*
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* (bits == 0) ? 0 : e;
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*/
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ir->operation = ir_triop_csel;
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ir->init_num_operands();
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ir->operands[0] = equal(c0, bits);
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ir->operands[1] = c0->clone(ir, NULL);
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ir->operands[2] = expr;
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}
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this->progress = true;
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}
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void
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lower_instructions_visitor::insert_to_shifts(ir_expression *ir)
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{
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ir_constant *c1;
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ir_constant *c32;
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ir_constant *cFFFFFFFF;
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ir_variable *offset =
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new(ir) ir_variable(ir->operands[0]->type, "offset", ir_var_temporary);
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ir_variable *bits =
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new(ir) ir_variable(ir->operands[0]->type, "bits", ir_var_temporary);
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ir_variable *mask =
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new(ir) ir_variable(ir->operands[0]->type, "mask", ir_var_temporary);
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if (ir->operands[0]->type->base_type == GLSL_TYPE_INT) {
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c1 = new(ir) ir_constant(int(1), ir->operands[0]->type->vector_elements);
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c32 = new(ir) ir_constant(int(32), ir->operands[0]->type->vector_elements);
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cFFFFFFFF = new(ir) ir_constant(int(0xFFFFFFFF), ir->operands[0]->type->vector_elements);
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} else {
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assert(ir->operands[0]->type->base_type == GLSL_TYPE_UINT);
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c1 = new(ir) ir_constant(1u, ir->operands[0]->type->vector_elements);
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c32 = new(ir) ir_constant(32u, ir->operands[0]->type->vector_elements);
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cFFFFFFFF = new(ir) ir_constant(0xFFFFFFFFu, ir->operands[0]->type->vector_elements);
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}
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base_ir->insert_before(offset);
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base_ir->insert_before(assign(offset, ir->operands[2]));
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base_ir->insert_before(bits);
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base_ir->insert_before(assign(bits, ir->operands[3]));
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/* At least some hardware treats (x << y) as (x << (y%32)). This means
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* we'd get a mask of 0 when bits is 32. Special case it.
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*
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* mask = (bits == 32 ? 0xffffffff : (1u << bits) - 1u) << offset;
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*
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* Section 8.8 (Integer Functions) of the GLSL 4.50 spec says:
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*
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* The result will be undefined if offset or bits is negative, or if the
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* sum of offset and bits is greater than the number of bits used to
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* store the operand.
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*
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* Since it's undefined, there are a couple other ways this could be
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* implemented. The other way that was considered was to put the csel
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* around the whole thing:
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*
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* final_result = bits == 32 ? insert : ... ;
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*/
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base_ir->insert_before(mask);
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base_ir->insert_before(assign(mask, csel(equal(bits, c32),
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cFFFFFFFF,
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lshift(sub(lshift(c1, bits),
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c1->clone(ir, NULL)),
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offset))));
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/* (base & ~mask) | ((insert << offset) & mask) */
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ir->operation = ir_binop_bit_or;
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ir->init_num_operands();
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ir->operands[0] = bit_and(ir->operands[0], bit_not(mask));
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ir->operands[1] = bit_and(lshift(ir->operands[1], offset), mask);
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ir->operands[2] = NULL;
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ir->operands[3] = NULL;
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this->progress = true;
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}
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void
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lower_instructions_visitor::reverse_to_shifts(ir_expression *ir)
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{
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@@ -1457,16 +1298,6 @@ lower_instructions_visitor::visit_leave(ir_expression *ir)
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bit_count_to_math(ir);
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break;
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case ir_triop_bitfield_extract:
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if (lowering(EXTRACT_TO_SHIFTS))
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extract_to_shifts(ir);
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break;
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case ir_quadop_bitfield_insert:
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if (lowering(INSERT_TO_SHIFTS))
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insert_to_shifts(ir);
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break;
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case ir_unop_bitfield_reverse:
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if (lowering(REVERSE_TO_SHIFTS))
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reverse_to_shifts(ir);
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