svga: s/unsigned/enum pipe_shader_type/
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This commit is contained in:
@@ -311,7 +311,7 @@ xlate_index_format(unsigned indexWidth)
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static enum pipe_error
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validate_sampler_resources(struct svga_context *svga)
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{
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unsigned shader;
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enum pipe_shader_type shader;
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assert(svga_have_vgpu10(svga));
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@@ -376,7 +376,7 @@ validate_sampler_resources(struct svga_context *svga)
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static enum pipe_error
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validate_constant_buffers(struct svga_context *svga)
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{
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unsigned shader;
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enum pipe_shader_type shader;
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assert(svga_have_vgpu10(svga));
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@@ -529,7 +529,7 @@ done:
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void
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svga_cleanup_sampler_state(struct svga_context *svga)
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{
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unsigned shader;
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enum pipe_shader_type shader;
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if (!svga_have_vgpu10(svga))
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return;
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@@ -102,7 +102,7 @@ svga_sampler_view_reference(struct svga_sampler_view **ptr, struct svga_sampler_
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boolean
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svga_check_sampler_view_resource_collision(struct svga_context *svga,
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struct svga_winsys_surface *res,
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unsigned shader);
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enum pipe_shader_type shader);
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boolean
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svga_check_sampler_framebuffer_resource_collision(struct svga_context *svga,
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@@ -166,7 +166,8 @@ svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING],
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* state. This is basically the texture-related state.
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*/
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void
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svga_init_shader_key_common(const struct svga_context *svga, unsigned shader,
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svga_init_shader_key_common(const struct svga_context *svga,
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enum pipe_shader_type shader,
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struct svga_compile_key *key)
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{
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unsigned i, idx = 0;
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@@ -253,7 +253,8 @@ svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING],
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int generic_index);
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void
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svga_init_shader_key_common(const struct svga_context *svga, unsigned shader,
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svga_init_shader_key_common(const struct svga_context *svga,
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enum pipe_shader_type shader,
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struct svga_compile_key *key);
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struct svga_shader_variant *
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@@ -310,7 +311,7 @@ svga_shader_too_large(const struct svga_context *svga,
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* Convert from PIPE_SHADER_* to SVGA3D_SHADERTYPE_*
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*/
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static inline SVGA3dShaderType
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svga_shader_type(unsigned shader)
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svga_shader_type(enum pipe_shader_type shader)
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{
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switch (shader) {
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case PIPE_SHADER_VERTEX:
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@@ -65,7 +65,7 @@
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static unsigned
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svga_get_extra_constants_common(struct svga_context *svga,
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const struct svga_shader_variant *variant,
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unsigned shader, float *dest)
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enum pipe_shader_type shader, float *dest)
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{
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uint32_t *dest_u = (uint32_t *) dest; // uint version of dest
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unsigned i;
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@@ -271,7 +271,7 @@ svga_get_extra_gs_constants(struct svga_context *svga, float *dest)
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* \param value the new float[4] value
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*/
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static enum pipe_error
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emit_const(struct svga_context *svga, unsigned shader, unsigned i,
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emit_const(struct svga_context *svga, enum pipe_shader_type shader, unsigned i,
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const float *value)
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{
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enum pipe_error ret = PIPE_OK;
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@@ -316,7 +316,7 @@ emit_const(struct svga_context *svga, unsigned shader, unsigned i,
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*/
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static enum pipe_error
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emit_const_range(struct svga_context *svga,
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unsigned shader,
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enum pipe_shader_type shader,
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unsigned offset,
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unsigned count,
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const float (*values)[4])
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@@ -439,7 +439,7 @@ emit_const_range(struct svga_context *svga,
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* On VGPU10, emit_consts_vgpu10 is used instead.
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*/
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static enum pipe_error
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emit_consts_vgpu9(struct svga_context *svga, unsigned shader)
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emit_consts_vgpu9(struct svga_context *svga, enum pipe_shader_type shader)
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{
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const struct pipe_constant_buffer *cbuf;
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struct svga_screen *ss = svga_screen(svga->pipe.screen);
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@@ -541,7 +541,7 @@ emit_consts_vgpu9(struct svga_context *svga, unsigned shader)
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static enum pipe_error
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emit_constbuf_vgpu10(struct svga_context *svga, unsigned shader)
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emit_constbuf_vgpu10(struct svga_context *svga, enum pipe_shader_type shader)
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{
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const struct pipe_constant_buffer *cbuf;
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struct pipe_resource *dst_buffer = NULL;
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@@ -686,7 +686,7 @@ emit_constbuf_vgpu10(struct svga_context *svga, unsigned shader)
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static enum pipe_error
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emit_consts_vgpu10(struct svga_context *svga, unsigned shader)
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emit_consts_vgpu10(struct svga_context *svga, enum pipe_shader_type shader)
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{
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enum pipe_error ret;
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unsigned dirty_constbufs;
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@@ -180,7 +180,7 @@ make_fs_key(const struct svga_context *svga,
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struct svga_fragment_shader *fs,
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struct svga_compile_key *key)
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{
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const unsigned shader = PIPE_SHADER_FRAGMENT;
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const enum pipe_shader_type shader = PIPE_SHADER_FRAGMENT;
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unsigned i;
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memset(key, 0, sizeof *key);
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@@ -66,7 +66,7 @@ svga_resource_handle(struct pipe_resource *res)
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boolean
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svga_check_sampler_view_resource_collision(struct svga_context *svga,
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struct svga_winsys_surface *res,
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unsigned shader)
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enum pipe_shader_type shader)
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{
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struct pipe_screen *screen = svga->pipe.screen;
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unsigned i;
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@@ -228,7 +228,7 @@ static enum pipe_error
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update_sampler_resources(struct svga_context *svga, unsigned dirty)
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{
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enum pipe_error ret = PIPE_OK;
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unsigned shader;
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enum pipe_shader_type shader;
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if (!svga_have_vgpu10(svga))
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return PIPE_OK;
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@@ -339,7 +339,7 @@ static enum pipe_error
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update_samplers(struct svga_context *svga, unsigned dirty )
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{
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enum pipe_error ret = PIPE_OK;
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unsigned shader;
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enum pipe_shader_type shader;
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if (!svga_have_vgpu10(svga))
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return PIPE_OK;
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@@ -41,7 +41,7 @@
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*/
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void svga_cleanup_tss_binding(struct svga_context *svga)
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{
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const unsigned shader = PIPE_SHADER_FRAGMENT;
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const enum pipe_shader_type shader = PIPE_SHADER_FRAGMENT;
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unsigned i;
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for (i = 0; i < ARRAY_SIZE(svga->state.hw_draw.views); i++) {
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@@ -140,7 +140,7 @@ static enum pipe_error
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update_tss_binding(struct svga_context *svga,
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unsigned dirty )
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{
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const unsigned shader = PIPE_SHADER_FRAGMENT;
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const enum pipe_shader_type shader = PIPE_SHADER_FRAGMENT;
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boolean reemit = svga->rebind.flags.texture_samplers;
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unsigned i;
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unsigned count = MAX2( svga->curr.num_sampler_views[shader],
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@@ -380,7 +380,7 @@ static enum pipe_error
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update_tss(struct svga_context *svga,
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unsigned dirty )
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{
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const unsigned shader = PIPE_SHADER_FRAGMENT;
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const enum pipe_shader_type shader = PIPE_SHADER_FRAGMENT;
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unsigned i;
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struct ts_queue queue;
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@@ -162,7 +162,7 @@ compile_vs(struct svga_context *svga,
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static void
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make_vs_key(struct svga_context *svga, struct svga_compile_key *key)
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{
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const unsigned shader = PIPE_SHADER_VERTEX;
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const enum pipe_shader_type shader = PIPE_SHADER_VERTEX;
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memset(key, 0, sizeof *key);
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@@ -402,7 +402,7 @@ struct pipe_surface *
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svga_validate_surface_view(struct svga_context *svga, struct svga_surface *s)
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{
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enum pipe_error ret = PIPE_OK;
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unsigned shader;
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enum pipe_shader_type shader;
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struct pipe_surface *surf = NULL;
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assert(svga_have_vgpu10(svga));
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