svga: s/unsigned/enum pipe_shader_type/

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This commit is contained in:
Brian Paul
2016-08-29 10:15:36 -06:00
parent 5e76baa2ad
commit f5602c27ec
11 changed files with 24 additions and 22 deletions

View File

@@ -311,7 +311,7 @@ xlate_index_format(unsigned indexWidth)
static enum pipe_error
validate_sampler_resources(struct svga_context *svga)
{
unsigned shader;
enum pipe_shader_type shader;
assert(svga_have_vgpu10(svga));
@@ -376,7 +376,7 @@ validate_sampler_resources(struct svga_context *svga)
static enum pipe_error
validate_constant_buffers(struct svga_context *svga)
{
unsigned shader;
enum pipe_shader_type shader;
assert(svga_have_vgpu10(svga));

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@@ -529,7 +529,7 @@ done:
void
svga_cleanup_sampler_state(struct svga_context *svga)
{
unsigned shader;
enum pipe_shader_type shader;
if (!svga_have_vgpu10(svga))
return;

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@@ -102,7 +102,7 @@ svga_sampler_view_reference(struct svga_sampler_view **ptr, struct svga_sampler_
boolean
svga_check_sampler_view_resource_collision(struct svga_context *svga,
struct svga_winsys_surface *res,
unsigned shader);
enum pipe_shader_type shader);
boolean
svga_check_sampler_framebuffer_resource_collision(struct svga_context *svga,

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@@ -166,7 +166,8 @@ svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING],
* state. This is basically the texture-related state.
*/
void
svga_init_shader_key_common(const struct svga_context *svga, unsigned shader,
svga_init_shader_key_common(const struct svga_context *svga,
enum pipe_shader_type shader,
struct svga_compile_key *key)
{
unsigned i, idx = 0;

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@@ -253,7 +253,8 @@ svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING],
int generic_index);
void
svga_init_shader_key_common(const struct svga_context *svga, unsigned shader,
svga_init_shader_key_common(const struct svga_context *svga,
enum pipe_shader_type shader,
struct svga_compile_key *key);
struct svga_shader_variant *
@@ -310,7 +311,7 @@ svga_shader_too_large(const struct svga_context *svga,
* Convert from PIPE_SHADER_* to SVGA3D_SHADERTYPE_*
*/
static inline SVGA3dShaderType
svga_shader_type(unsigned shader)
svga_shader_type(enum pipe_shader_type shader)
{
switch (shader) {
case PIPE_SHADER_VERTEX:

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@@ -65,7 +65,7 @@
static unsigned
svga_get_extra_constants_common(struct svga_context *svga,
const struct svga_shader_variant *variant,
unsigned shader, float *dest)
enum pipe_shader_type shader, float *dest)
{
uint32_t *dest_u = (uint32_t *) dest; // uint version of dest
unsigned i;
@@ -271,7 +271,7 @@ svga_get_extra_gs_constants(struct svga_context *svga, float *dest)
* \param value the new float[4] value
*/
static enum pipe_error
emit_const(struct svga_context *svga, unsigned shader, unsigned i,
emit_const(struct svga_context *svga, enum pipe_shader_type shader, unsigned i,
const float *value)
{
enum pipe_error ret = PIPE_OK;
@@ -316,7 +316,7 @@ emit_const(struct svga_context *svga, unsigned shader, unsigned i,
*/
static enum pipe_error
emit_const_range(struct svga_context *svga,
unsigned shader,
enum pipe_shader_type shader,
unsigned offset,
unsigned count,
const float (*values)[4])
@@ -439,7 +439,7 @@ emit_const_range(struct svga_context *svga,
* On VGPU10, emit_consts_vgpu10 is used instead.
*/
static enum pipe_error
emit_consts_vgpu9(struct svga_context *svga, unsigned shader)
emit_consts_vgpu9(struct svga_context *svga, enum pipe_shader_type shader)
{
const struct pipe_constant_buffer *cbuf;
struct svga_screen *ss = svga_screen(svga->pipe.screen);
@@ -541,7 +541,7 @@ emit_consts_vgpu9(struct svga_context *svga, unsigned shader)
static enum pipe_error
emit_constbuf_vgpu10(struct svga_context *svga, unsigned shader)
emit_constbuf_vgpu10(struct svga_context *svga, enum pipe_shader_type shader)
{
const struct pipe_constant_buffer *cbuf;
struct pipe_resource *dst_buffer = NULL;
@@ -686,7 +686,7 @@ emit_constbuf_vgpu10(struct svga_context *svga, unsigned shader)
static enum pipe_error
emit_consts_vgpu10(struct svga_context *svga, unsigned shader)
emit_consts_vgpu10(struct svga_context *svga, enum pipe_shader_type shader)
{
enum pipe_error ret;
unsigned dirty_constbufs;

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@@ -180,7 +180,7 @@ make_fs_key(const struct svga_context *svga,
struct svga_fragment_shader *fs,
struct svga_compile_key *key)
{
const unsigned shader = PIPE_SHADER_FRAGMENT;
const enum pipe_shader_type shader = PIPE_SHADER_FRAGMENT;
unsigned i;
memset(key, 0, sizeof *key);

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@@ -66,7 +66,7 @@ svga_resource_handle(struct pipe_resource *res)
boolean
svga_check_sampler_view_resource_collision(struct svga_context *svga,
struct svga_winsys_surface *res,
unsigned shader)
enum pipe_shader_type shader)
{
struct pipe_screen *screen = svga->pipe.screen;
unsigned i;
@@ -228,7 +228,7 @@ static enum pipe_error
update_sampler_resources(struct svga_context *svga, unsigned dirty)
{
enum pipe_error ret = PIPE_OK;
unsigned shader;
enum pipe_shader_type shader;
if (!svga_have_vgpu10(svga))
return PIPE_OK;
@@ -339,7 +339,7 @@ static enum pipe_error
update_samplers(struct svga_context *svga, unsigned dirty )
{
enum pipe_error ret = PIPE_OK;
unsigned shader;
enum pipe_shader_type shader;
if (!svga_have_vgpu10(svga))
return PIPE_OK;

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@@ -41,7 +41,7 @@
*/
void svga_cleanup_tss_binding(struct svga_context *svga)
{
const unsigned shader = PIPE_SHADER_FRAGMENT;
const enum pipe_shader_type shader = PIPE_SHADER_FRAGMENT;
unsigned i;
for (i = 0; i < ARRAY_SIZE(svga->state.hw_draw.views); i++) {
@@ -140,7 +140,7 @@ static enum pipe_error
update_tss_binding(struct svga_context *svga,
unsigned dirty )
{
const unsigned shader = PIPE_SHADER_FRAGMENT;
const enum pipe_shader_type shader = PIPE_SHADER_FRAGMENT;
boolean reemit = svga->rebind.flags.texture_samplers;
unsigned i;
unsigned count = MAX2( svga->curr.num_sampler_views[shader],
@@ -380,7 +380,7 @@ static enum pipe_error
update_tss(struct svga_context *svga,
unsigned dirty )
{
const unsigned shader = PIPE_SHADER_FRAGMENT;
const enum pipe_shader_type shader = PIPE_SHADER_FRAGMENT;
unsigned i;
struct ts_queue queue;

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@@ -162,7 +162,7 @@ compile_vs(struct svga_context *svga,
static void
make_vs_key(struct svga_context *svga, struct svga_compile_key *key)
{
const unsigned shader = PIPE_SHADER_VERTEX;
const enum pipe_shader_type shader = PIPE_SHADER_VERTEX;
memset(key, 0, sizeof *key);

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@@ -402,7 +402,7 @@ struct pipe_surface *
svga_validate_surface_view(struct svga_context *svga, struct svga_surface *s)
{
enum pipe_error ret = PIPE_OK;
unsigned shader;
enum pipe_shader_type shader;
struct pipe_surface *surf = NULL;
assert(svga_have_vgpu10(svga));