radv: Don't free NIR shaders if tracing
Fixes a crash while generating a hang report.
Fixes: 7d45d22fdd
("radv: switch to using radv_create_shaders()")
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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committed by
Bas Nieuwenhuizen

parent
84f3afc2e1
commit
f557673237
@@ -1691,7 +1691,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
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for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
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free(codes[i]);
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if (modules[i] && !modules[i]->nir)
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if (modules[i] && !modules[i]->nir && !pipeline->device->trace_bo)
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ralloc_free(nir[i]);
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}
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