radv: Don't free NIR shaders if tracing

Fixes a crash while generating a hang report.

Fixes: 7d45d22fdd ("radv: switch to using radv_create_shaders()")
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Alex Smith
2017-10-18 15:08:20 +01:00
committed by Bas Nieuwenhuizen
parent 84f3afc2e1
commit f557673237

View File

@@ -1691,7 +1691,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
free(codes[i]);
if (modules[i] && !modules[i]->nir)
if (modules[i] && !modules[i]->nir && !pipeline->device->trace_bo)
ralloc_free(nir[i]);
}