nir/spirv: Break variable decoration handling into a helper
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Cc: "12.0" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
@@ -889,81 +889,9 @@ vtn_get_builtin_location(struct vtn_builder *b,
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static void
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static void
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var_decoration_cb(struct vtn_builder *b, struct vtn_value *val, int member,
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apply_var_decoration(struct vtn_builder *b, nir_variable *nir_var,
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const struct vtn_decoration *dec, void *void_var)
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const struct vtn_decoration *dec)
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{
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{
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struct vtn_variable *vtn_var = void_var;
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/* Handle decorations that apply to a vtn_variable as a whole */
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switch (dec->decoration) {
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case SpvDecorationBinding:
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vtn_var->binding = dec->literals[0];
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return;
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case SpvDecorationDescriptorSet:
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vtn_var->descriptor_set = dec->literals[0];
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return;
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default:
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break;
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}
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/* Now we handle decorations that apply to a particular nir_variable */
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nir_variable *nir_var = vtn_var->var;
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if (val->value_type == vtn_value_type_access_chain) {
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assert(val->access_chain->length == 0);
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assert(val->access_chain->var == void_var);
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assert(member == -1);
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} else {
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assert(val->value_type == vtn_value_type_type);
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if (member != -1)
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nir_var = vtn_var->members[member];
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}
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/* Location is odd in that it can apply in three different cases: To a
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* non-split variable, to a whole split variable, or to one structure
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* member of a split variable.
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*/
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if (dec->decoration == SpvDecorationLocation) {
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unsigned location = dec->literals[0];
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bool is_vertex_input;
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if (b->shader->stage == MESA_SHADER_FRAGMENT &&
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vtn_var->mode == vtn_variable_mode_output) {
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is_vertex_input = false;
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location += FRAG_RESULT_DATA0;
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} else if (b->shader->stage == MESA_SHADER_VERTEX &&
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vtn_var->mode == vtn_variable_mode_input) {
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is_vertex_input = true;
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location += VERT_ATTRIB_GENERIC0;
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} else if (vtn_var->mode == vtn_variable_mode_input ||
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vtn_var->mode == vtn_variable_mode_output) {
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is_vertex_input = false;
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location += VARYING_SLOT_VAR0;
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} else {
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assert(!"Location must be on input or output variable");
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}
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if (nir_var) {
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/* This handles the member and lone variable cases */
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nir_var->data.location = location;
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nir_var->data.explicit_location = true;
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} else {
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/* This handles the structure member case */
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assert(vtn_var->members);
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unsigned length =
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glsl_get_length(glsl_without_array(vtn_var->type->type));
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for (unsigned i = 0; i < length; i++) {
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vtn_var->members[i]->data.location = location;
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vtn_var->members[i]->data.explicit_location = true;
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location +=
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glsl_count_attribute_slots(vtn_var->members[i]->interface_type,
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is_vertex_input);
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}
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}
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return;
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}
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if (nir_var == NULL)
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return;
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switch (dec->decoration) {
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switch (dec->decoration) {
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case SpvDecorationRelaxedPrecision:
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case SpvDecorationRelaxedPrecision:
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break; /* FIXME: Do nothing with this for now. */
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break; /* FIXME: Do nothing with this for now. */
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@@ -1080,6 +1008,85 @@ var_decoration_cb(struct vtn_builder *b, struct vtn_value *val, int member,
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}
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}
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}
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}
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static void
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var_decoration_cb(struct vtn_builder *b, struct vtn_value *val, int member,
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const struct vtn_decoration *dec, void *void_var)
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{
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struct vtn_variable *vtn_var = void_var;
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/* Handle decorations that apply to a vtn_variable as a whole */
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switch (dec->decoration) {
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case SpvDecorationBinding:
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vtn_var->binding = dec->literals[0];
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return;
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case SpvDecorationDescriptorSet:
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vtn_var->descriptor_set = dec->literals[0];
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return;
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default:
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break;
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}
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/* Now we handle decorations that apply to a particular nir_variable */
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nir_variable *nir_var = vtn_var->var;
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if (val->value_type == vtn_value_type_access_chain) {
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assert(val->access_chain->length == 0);
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assert(val->access_chain->var == void_var);
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assert(member == -1);
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} else {
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assert(val->value_type == vtn_value_type_type);
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if (member != -1)
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nir_var = vtn_var->members[member];
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}
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/* Location is odd in that it can apply in three different cases: To a
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* non-split variable, to a whole split variable, or to one structure
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* member of a split variable.
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*/
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if (dec->decoration == SpvDecorationLocation) {
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unsigned location = dec->literals[0];
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bool is_vertex_input;
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if (b->shader->stage == MESA_SHADER_FRAGMENT &&
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vtn_var->mode == vtn_variable_mode_output) {
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is_vertex_input = false;
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location += FRAG_RESULT_DATA0;
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} else if (b->shader->stage == MESA_SHADER_VERTEX &&
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vtn_var->mode == vtn_variable_mode_input) {
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is_vertex_input = true;
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location += VERT_ATTRIB_GENERIC0;
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} else if (vtn_var->mode == vtn_variable_mode_input ||
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vtn_var->mode == vtn_variable_mode_output) {
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is_vertex_input = false;
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location += VARYING_SLOT_VAR0;
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} else {
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assert(!"Location must be on input or output variable");
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}
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if (nir_var) {
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/* This handles the member and lone variable cases */
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nir_var->data.location = location;
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nir_var->data.explicit_location = true;
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} else {
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/* This handles the structure member case */
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assert(vtn_var->members);
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unsigned length =
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glsl_get_length(glsl_without_array(vtn_var->type->type));
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for (unsigned i = 0; i < length; i++) {
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vtn_var->members[i]->data.location = location;
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vtn_var->members[i]->data.explicit_location = true;
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location +=
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glsl_count_attribute_slots(vtn_var->members[i]->interface_type,
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is_vertex_input);
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}
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}
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return;
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}
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if (nir_var == NULL)
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return;
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apply_var_decoration(b, nir_var, dec);
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}
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/* Tries to compute the size of an interface block based on the strides and
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/* Tries to compute the size of an interface block based on the strides and
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* offsets that are provided to us in the SPIR-V source.
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* offsets that are provided to us in the SPIR-V source.
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*/
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*/
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